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Blender 2.82 Hardsurface Sculpting with Booleans
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In this Blender 2.82 video tutorial I show how to create a simple base mesh and turn it into a high poly hardsurface mesh.
I also use boolean difference operations directly in sculpt mode, which is possible now with my free Fast Carve addon:
See my social profiles here:
I also use boolean difference operations directly in sculpt mode, which is possible now with my free Fast Carve addon:
See my social profiles here:
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