Metahuman Animator Floating Head

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Metahuman Animator Floating Head\

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I wonder if it's possible to transfer the head motion from recording to body? As far as I know facial Control Rig doesn't store head motion.

AlexiosLair
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Hmmm.. interresting. I just attached the body animation, (such as basic idle from UE5 manequin) and it works without this method and without performance lag. The only issue I see, is that the animation is not visible in the sequencer and so it cannot be looped ...so when it finished it's lenght, character jumps to T-pose...

RichardRiegel
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This was my exact problem I was having thank you for helping!!

ThrillDaWill
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Bro do you know how people make visual effects like magical effects from scratch.
I wanted to learn that

mucod
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how to fix this runtime during game tho?

ulasonat
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Can you make a tutorial on retargeting cascadeur animation to metahumans

salazar
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great !! pointing everyone who asked me about this to your video

ibrews
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I was looking for this solve across all UE docs and here it is! Thanks man

ToJestKacpi
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I had this exact same issue yesterday! Thanks for the fix. Good to know. I actually fixed it by just restarting Unreal Engine, but it is also not the first time I've encountered this problem. I also noticed that after I installed Metahuman Animator now my Windows Builds don't work anymore... they just crash upon launch which is very frustrating. I submitted a bug report on the Epic forum site.

josephdalessandro
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Dude! Thank you, I was up all night trying to figure out how to fix this. Cheers!

BrentLeBlancCG
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I couldnt fix it with this method. Is there any other way?

togangokbakar
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when using keys in sequencer to change to BP the fps gets down a lot in UE5.2 ... looks like a bug

StyleMarshall
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Yo buddy, where did you get the streetlight animation from?

wondernexusd
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is it possible to use 2 android phones as hmc for the metahuman animator ?

emo
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Hey Jae, As an alternative method, I found it helpful to track the Animation Mode and Disable Post Process for the body and face in sequencer, and alter the settings there.

unclethestars
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Great fix! I'm having a particular issue with the third-person BP and metahumans, but mainly when I use "character physics" there's a definite bobbing of the head with neck seam separation. I suppose the physics aren't crucial...research continues!

OzarksVHS
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Thought i'd let ya know Jay. As been a follower of a few years. As well as buying a course on udemy. your encouraging me on wanting to learn Unreal Engine for project ideas I have in my head.

CreativeSteve
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Hey J,

Not sure you've seen this issue. I seem to be getting a really weird retargeting of my facial mocap. The bottom teeth are always too visible compared to the top teeth. It seems to be a consistent issues accross other Metahumans too. My basetruth ID mesh looks great and I love the animation. It seems like when I transfer the animation to my metahumans it looks off. Some of the mouth shapes are a little off and the eyelines and eyebrows are slightly off too.

Is this an issue with retargeting? Or is this just data loss from the transfer to a metahuman?

Cheers!

BrentLeBlancCG
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Animator...
Wouldn't it be awesome if it were possible for body mocap as well? I mean, most of us don't have access to fancy body suits, and cleaning up mocap is a long and tedious task. One day... sigh...

Amelia_PC
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bro you are the best thanks man super easy fix

Chetan_Hansraj