Dice and Dragons - Massive Darkness 2 Hellscape How To Play

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What up Gamers! Today we are teaching you how to play Massive Darkness 2 Hellscape by CMON designed by Alex Olteanu and Marco Portugal. Below are time stamps to help you navigate this video with a description of the game following

Time Stamps
0:00 Video Start
0:11 Intro
1:20 Setup overview, Game Phases, Ranger and Paladin How to Play
32:03 Wizard and Berserker How to Play
41:29 Shadow Zones, Rogue and Shaman How To Play
49:02 Outro

Ten years have passed since the Lightbringers drove back the hordes of the Darkness and sealed the Portal from whence they came. The heroes thought their job done, but the newfound peace was never meant to last. Dangerous new Portals have suddenly opened up all across the land. The Darkness and its hordes are flooding through, stronger than ever. It will not be enough to simply close the Portals this time. The Lightbringers must travel through them into the unknown to destroy the Darkness once and for all. Either Light will triumph, or the Darkness will consume every being in the world. This is where players find themselves in Massive Darkness 2, a new edition of the hit dungeon-crawler game.

-------------- description from publisher

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Thank you for the tutorial video - I've been using it alongside the rulebook in anticipation of playing this tonight.

Dr.TurdFartleyBM
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21:00 Paladin should have received 3xp. 1xp for killing the model plus the 2xp granted to the party.
36:15 Roaming Monsters only perform their conditional attacks once, unless none of the conditions apply which causes then to activate like mobs.

I love how each class truly feels different in this iteration of the game. My favorite from the core box so far is the rogue. Pulling those extra action tokens when combating a Roaming Monster feels soooo good.

dayrell
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A correction thanks to viewer Imntl819 I treat the room as 4 connected space at 12:50 s which is in correct due to walls being there. It's something I missed as I forgot that the tutorial placed walls there to limit the amount of space on the map and make the game progress fast. The Rulebook does state that you can’t attack diagonally on page 19 and the scenarios do limit the situations where it would be possible to have diagonal line of sight without a wall or pillar obstructing your view. Our recommandation is to play however you feel makes the most sense when it comes to the few wide open spaces in the game.

DiceandDragons
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I don't think the ranger could have attacked diagonally. You were just showing us what an attack from a Shadow Zone would look like right?

RedCrowJXU
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At 15:00 you talk about being able to attack diagonally, which you can't as stated in the rules, plus you mention you are in a big open space which you aren't as there as clarly walls between the enemy mobs and you so you cannot attack. (Page 19 of the rulebook)
Plus it would have been impossible for you to move right (at 12:50) because of said walls in the first place.

lmntl
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You can keep spending mana to use multiple pieces of the wizard amulet. In your example you could have spent one mana on the first effect, rotating the amulet, and then spent one mana on the second effect, rotating the amulet again, for the one attack.

chocolatchip
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