How To Convert Max/MSP RNBO~ Patches To VST Or Unity Plugin On MacOS | Tutorial

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Here's how to take your rnbo~ patches and compile them as VST or Unity plugins for MacOS.

Here are the commands that you'll need:

Xcode Tools — sudo xcode-select --install

Cmake — brew install cmake

Git — brew install git

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Hello, when I build mine, the .bundle files comes out as a VST3 instead of a Unity style plugin. Even though I specified in my plugin.cmake file that it should be VST3 Unity. I even tried UNITY_BUILD as well.

chairmanJackie
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So it built both a Unity plugin and VST3? Like you could have opened the VST3 in any DAW or VST host like Ableton/Logic etc? I don’t have Unity but would love to be able to make VSTs out of Max4Live devices that people without Max could use!

hostnik
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Thank you! How do you load the samples in the RNBO patch? I tried it with a buffer~. But when I load the patch into Unity, my patch doesn't play a sound. I tried different file locations (desktop, asset folder of the unity project, C:/ etc.) and have set the IS_SYNTH Flag to both false and true.

michaelnguyen
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Cool! Any chance you could do something similar for Unity windows!?

Systemv
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Thank you very much! I think I have followed everything exactly, unfortunately I always get an error message.
I am working with MacBook Pro 2019 BigSur. : CMake Error at CMakeLists.txt:31
Unknown CMake command

michaelenzenhofer