All New Weapons Showcase (Chemical Agents) in Helldivers 2

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Test all New Weapons from The Chemical Agents Warbond in Helldivers 2.
0:00 TX-41 STERILIZER (SUPPLY STRATAGEM)
0:40 G-4 GAS (SPECIAL THROWABLE)
1:13 AX/TX-13 "GUARD DOG" DOG BREATH (SUPPLY STRATAGEM)
2:47 P-11 STIM PISTOL (SECONDARY)
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im glad its well differenciated from the flamethrower, way less damage but insane croud control and enemy slowdown potential

jevmenyt
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That stim pistol is going to turn your team into running crackheads. Sweet Libertea never slows down!

caomhanbasswood
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_When you unlock Stim Pistol:_
“Let’s go practice medicine.”

sodreir.
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This new warbond will be a great addition to our arsenal. With gas blinding and confusing enemies smoke is just 100% useless though.

John-Hell-diver
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I totally did not expect the stim pistol to have 24 rounds. That things gonna be insane

fixedice
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About medical syringe gun:
As far as I can tell it fixes percentage based amount of health.
It is affected by medic armor you (the pistol wielder) are wearing (not the target as far as we could test). 30% hp per shot for no medic armor, 50% hp with medic armor, or around that. 3-4 and 6-7 second duration, hard to say, without and with medic armor respectfully.
Since it's % based, vitality booster increases the amount of health restored.
Viper commando booster IS affecting the stim pistol, you do get its buffs when someone brings this booster.
Personal shield prevents you from being stim pistoled.
It does restore limbs and bleedings.
Successive shots stack.
If you shoot someone at full health and they take damage a few seconds after, it will heal them.
It restores stamina to full from 1 shot.
Enemies are unaffected.

24 reserve shots, 6 in magazine, single action only revolver basically. Does have speedloader on empty reloads. Darts drop heavily and are hard to aim at large distances, "sights" are pretty lacking if you can even call them sights.
It restores 18 rounds on resupply crate/backpack. 9 rounds per ammo crate.

t-rex
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Will be interesting to mix flamethrower as main weapon with gas thrower as secondary. Drunk bugs on fire xD

userom
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Thank god for the stim pistol. Playing a medic role in this game was painful because unless your teammate is out of stims, you don’t really do anything. And even then, by the time you got to them, they were probably dead.

aetrem
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Now can we get a orbital gas barage please

ctrl
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Damn. Gonna have to get hands on the drone, but from the looks of it, it’s gonna be the goat. Won’t easily kill you, but disorientates the enemy, meaning you’re less likely to die.

pian-g
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I love the blinding and slow effect gas has now, this warbond is looking good for support type players. Ive already grinded enough SC for it 😊

ppsychoticprankster
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Thanks, good video!
I'll definitely use the grenade.

VatelFak
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The chemical weapons seem genuinely like a support tool with its blinding mechanic and I think that's why this warbond is pretty cool, the gas grenade definitely seems really good

xxmlgtwinkiegamerxx
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The guard dog goes pretty far ahead, that is super cool! Greatly reduces the chance of gassing yourself. Was the AI of the other guard dogs changed, too? Because Id love if they stopped hovering over my shoulder and lasering the side of my head!

Riesenfriese
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The new Guard Dog seems pretty good for Crowd Control. How much ammo does it have?

andrewipprecht
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Shame, was hoping you would be able to use the stim pistol on yourself

savagesleepy
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Most will probably find it underwhelming but I like the new warbond. Yes the gas isnt that good at killing stuff however the confuse mechanic is really good. Enemies literally stop coming towards you, stop heading towards random directions and even hurt each other. Really good crowd control!

tzoanast
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Wow AOE crowd control and a team healer! Legit!

nickopetra
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As a support main I love this. It feels like it was made for me. Anyone else feel the same way?

malicmarrow
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I was scared that the stim gun was gonna use your own stims for a second there

heatedturtle
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