Making An Aimbot Battleship in Besiege

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If the math says it'll work, who would you be to disagree?

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I love how sometimes these processes parallel real world developments like when you put the charge and the projectile into one object instead of loading them separately. Boom, cased ammunition instead of cap and ball.

soundandfury
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Came for a cool battleship stayed for crackhead math

GREENDIET
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The gravity factor you calculated was off a little due to the propellers providing some thrust, propelling you higher. The gravity factor of besiege is exactly 32.81 m/s/s

BramWilsens
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Using a triangle to do the math was insanely smart, guess we can call it payback for all the years learning Pythagorean theorem

lairdwightman
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Reidcap: "My entire magazine just exploded, but that's not the issue. the issue is that my gun jammed during target practice."

etgamerlife
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Okay... Bomber planes? Sure, it doesn't seem so weird now. But AIMBOT Battleships? Damn.

watermelon
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8:46
So with everything still seeming to be working...
**explosions in the background**

resiknoiro
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20:24 This is where you need ballasts along the center of the ship! All ships have a ballast at their lowest level of the hull, usually filled with water, in order to increase the center of gravity and prevent side-to-side movement

andrewcavallo
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It was very unexpected seeing how precisely it was able to hit the targets, even in water.
Besiege mechanisms always look very sloppy, but this one worked extremely well.

OMO
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Hi guys, and welcome back! I explain a little bit at the end of the video what's been going on, but I'm also hoping to share more details of that project in the coming weeks. In the meantime though, let me know what you want to see me make!

ReidCaptain
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He knows how to mechanically compute trajectory but won’t bother to search what the front or back or a boat is called, we are special in very different ways

Rutherfordium
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There's an insane amount of this which mirrors irl naval gun and shell development lmao

argokarrus
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There is this game "similar" to besiege, called stormworks: build and rescue. It's a sandbox, construction, survival game where you build boats, planes, helicopters, submariens, ships, cars, VTOLs, Anything! And it also has built in weapons and damage mechanics so you don't have to deal with funky physics. And often, it's more funny than frustrating in sandbox when things go wrong! From what you play, I think you would like it.

quinnnorfolk
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Saw the update and thought of you immediately!

tyreni
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You have no idea how intensely I was waiting for you to come back. I watch your channel all the time and your channel is definitely one of my all-time favorites. Also you introduced me to the Enjenir and for that I am eternally grateful because it is one of my favorite games of all time. Absolute legend.

cynaralehew
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8:11 bro just invented modern day ammunition

АлексейТихонов-нц
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You've basically built an in-game version of those analog mechanical targeting computers that the US Navy used to use in WWII! :D <3 Btw, as the game gives you AND, OR, XOR, etc..., it is *possible* to make adding and multiplication logic using digital, binary arithmetic, but it'll probably be absolutely enormous! For these constraints, analog is deffo the way to go!

jess.hawkins
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I love your scientific approach to these games. Very well done, impressive af!

Oh and using a geometric tool for the function is really clever too!

babusseus
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Reid: proceeds to use Pythagoras and math in a game without math just to make artificial aimbot

Reid: also proceeds to get his boat tipped over bcs too much upwards heavy

ElectronGamingiscool
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I don't often feel completely unintelligent, but these videos just smack me right in my pride.

notyourbusiness