[Ep. 52] SDL3 is coming!

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►Lesson Description: SDL3 is coming! Every decade or so the hard working folks at SDL make some major updates. For SDL3 we can expect some great updates in stability, mouse motion, a 3D graphics API, Support for High DPI displays, and thread safety.

00:00 Introduction
00:29 Upcoming SDL3
5:00 Conclusion and wrapup

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SDL Vulkan 2d api is ready now, and Vulk is the default renderer to use too now. You should make a tutorial about 2d vulkan, which I can't find anywhere else still

stevphiericardo
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Neat. hopefully you will take a deeper dive into SDL3 features.. and how it is different than SDL2 etc.

MariusGiurgi
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So exciting! I just want to open a window, draw a sphere, hopefully with hardware acceleration, in Linux while hoping my code will make a Windows executable too. The dream lives in 20 years later

VoidloniXaarii
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I noticed some changes indeed. Some examples got me the first moment i used it:
The pause function for audio is a little different iirc. There is now a function to play and another to pause and you add the device in the parameters:
// New
SDL_PauseAudio(0); // Old
// New
SDL_PauseAudio(1); // Old

If i also remember correctly, it now don't have the 'OpenAudio' function and then you should open the audio with 'SDL_OpenAudioDevice'.
And the function for the window frame also changed a little and the SDL2 code does not work on the SDL3.

sophiacristina
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I hope they have a static build release so I dont have to rebuild the source or add the .dll / .so with the game!

dapoint
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I thought valve prevented their employees from counting to 3

phraggers
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Which 2D graphic library you recommend use SDL with ?

sean
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Hello Mike, May you make videos for boost asio and networking plz

mahdies