How to play Hues and Cues

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Learn the rules to the board game Hues and Cues quickly and concisely - This video has no distractions, just the rules.

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RULES:
The object of the game is to score the most points. Lay out the board and give each player 3 pieces of the same color. Players place one of their pieces to the left of the score track. Shuffle the color cards to form a face-down draw pile. Set the scoring frame to the side. The player wearing the most colorful outfit is the cue giver first, then the role rotates clockwise each round.

On your turn as the cue giver, draw 1 card from the top of the deck and secretly look at it. Pick one color on the card then tell all the other players a one-word cue that will help them guess the color you picked. The cue may be any single word except:
• It may not be a color name from this list: purple, blue, green, red, pink, yellow, orange, brown, white, black, gray. Abstract colors like “lavender” or “seafoam” are acceptable.
• You may not refer to the color’s position on the board, or the letters, or numbers.
• You may not refer to any object in the room.
• You may not repeat a clue already used earlier in the game.

Now, starting with the player to your left and proceeding clockwise, all the other players must make a guess to what your color is by placing one of their pieces on any empty color square on the board. Players may not guess a color that already has a piece on it and pieces may not be moved. Once all the other players have placed their first piece, then you may give a two-word cue. The two words must follow the same guidelines as before. This includes not using words like “lighter” or “darker” to suggest a position on the board relative to the first guesses made.

Now, this time, in counterclockwise order from you, every other player makes a second guess with their piece on any unoccupied space on the board. Once all the other players have guessed, you then reveal your color and place the scoring frame centered around that space. Use the letter and number grid to properly align it. You, as the cue giver, receive 1 point for every player piece that is located within the scoring frame. In a 3-player game, receive 2 points per piece instead.

All the other players receive points based on each of their piece’s proximity to the correct color. An exact guess of the correct color is worth 3 points. A guess that is off by one space in any direction is worth 2 points. A guess off by 2 spaces is worth 1 point and all other guesses are worth 0 points. Use the scoring frame to help you calculate points quickly. Players advance their pieces along the scoring track the appropriate number of spaces.

The cue giver is allowed to pass on giving the second two-word cue if they want. If that happens, then all the other players do not place down their 2nd pieces, but instead, scoring happens immediately.

After scoring, all guessing pieces are removed from the board and the role of cue giver rotates clockwise by one and a new round is played. In a 3 to 6 player game, the game continues until each player has been the cue giver twice, or, in a 7 or more player game, each player is the cue giver once. Then the game ends and the player with the most points wins. In the event of a tie, play tie breaker rounds until you get a winner.
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It may because I've been watching Taskmaster too much, but the rule "nothing that is in the room" implies a scavenger hunt variant of objects in other rooms being a totally legal way to play

CaptainNucleus
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Finally! A game for graphic designers.

renatotobar
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Dang I thought the rules were gonna be like normal chess but with these changes

JarinUdom
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I think this could work for a colorblind person. Because we are not asking them to find the color "yellow" we're asking people to find the color of a "lemon" they know what a lemon looks like and so matching a general color will be easy, but finding a precise color might be more difficult, so I propose this: either a +1 handicap, with bullseye's scoring +4 points down to +2 points OR a handicap with a wider scoring grid, +3 points if you get a bullseye or 1 away from a bullseye, all the way down to 1 point

What you could do for color impairment is to score them using a bigger scoring grid with a +1

veggiet
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This is much simpler than what I first guessed, and I haven't even flipped the box :P

TrumpLester
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This is great! Idk how I’ve never thought to just YouTube the rules for a game until now lol but this was perfect! In the amount of time it took to watch this, I have a complete grasp of how to play where the same time had me already confused when reading just the first page of rules lol

jamespowers.gpa.
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rules are same as regular hue except for these changes

JohnnyCosinus
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I'm actually very interested in this game because it seems like a ton of fun. I'm going to try to grab this!

Jgallstar
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I don't really see that much of a reason to not give a second clue. It's very unlikely that there are already 4 or more pieces in the 3x3 area after the first clue, even with 8 players.

Schilani
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but what about if you and a friend knows what color it is in hexadecimal value? isn't that considered cheating?

cindrmon
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what about color names that aren't on the list, such as "teal" or "cyan" or "crimson"?

dzarthedemon
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1:00
aww, so i can't say hydrogen?
(talking about H2)

SysFan
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That scoring area seems way to small for a grid that narrow

doomse
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How to say orange fruit without saying the orange colour

EnderHaziq
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They should have also included a prohibition on giving things like color hex codes.

Lucius_Chiaraviglio
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I wish it gave words to go with it so I wouldn’t have to come up with them myself .. it’s quite hard trying to think of things that are certain colours

keyarra
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This seems like an EXCELLENT game for a foreign language class!

IDontWantThisStupidHandle
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@TripleSGames, isn't indigo and violet allowed?!

janwarrenbunoan
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Making the like changing 2, 3 to 2, 4 seems powerful

cemtaylancalmekik
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Nice tutorial! Next, Can you do "Happy little dinosaurs"?

OSCBroskies