Creating A Game Match Timer - #12 Unreal Engine 4 Blueprint Creations Tutorial

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This is episode 12 of my Unreal Engine 4 Blueprint Creations Series, In today's video we look at how we can create a simple game match timer that is displayed on the screen, we do this by incrementing variables for both seconds and minutes!

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In the next video be diving further into unreal engine 4!

Virtus Education // Media
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Thank you so much man. You're practically my mentor after all these hours of learning from you. I owe my game to your education. Thank you!

Blake-qbrv
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i have been trying to figure this out on my own for ages. Thanks for the help! I dont suppose there would be a way to get the time result to multiply a score?

ZBtube
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This video is a life saver, thanks so much! One question, I have multiple levels and when hitting a trigger box to advance to the next level the timer resets, anyway to avoid this?

LukeFliesGood
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I would expect the code to increase time to fire with every frame, with each execution being delayed by that one second. But instead, the engine doesn't execute the code when there already is an instance running. Is this default behaviour, and can it be changed?

HarryPearce
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Clothing/Equipment movement on character model how does it move oh and attack animations

okinaunchi
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Hi guys, great tutorial ! Is it just me or after following the steps in the tutorial you end up by having a bit of a different format as the one shown at the beginning. Instead of having 00:06 for instance I get 0:6. Is there any way to correct that and to always keep a 2 digit format for both minutes and seconds?

horia
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you forgot "Add Viewport" part

ogropor
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Virtus, I'm loving the tutorials! keeps them coming. Is it possible to do procedurally generated terrain/content in Unreal, or should I use the Houdini pipeline for that?

RichWinning
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Hey Virtus! Great tutorial! However I would use TimeSpan variable, you can just simply do TimeSpan+TimeSpan where (GameSpeedTimeSpan is 00:00:01:000 and GameDuration starts at 00:00:00:000). you add it every sec. and it calculates for you in a perfect format up till days. Countdown would be the same just reverse.

akakoakako
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Hello! This worked really great but is there a way to make the timer stop when you get to the finish line of the game?

Poynter
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Everything is very interesting and good, but only I did not find a lesson where it is explained how to achieve 00:00 on the screen? If there is such a lesson, can I get a link to it? thank!

MrSTEEKS
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I think I'm missing something. I'm at 8:02 and nothing comes up when I try to "Get Minutes". Perhaps that's in another tutorial?

uniqueexemplar
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Doesn't work. I get this message when compiling "The execution path doesn't end with a return node. Cast Failed"
Any idea? Thanks!

wakabakaful
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Say i want to add the timercode to the level blueprint so it only runs on that level. how do i access it on the text binding? really good tutorial, very helpful.

badrequest
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How do you format it to display 09 seconds instead of 9?

killrockandroll
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Hello I was following your tutorial and the minutes and seconds don't show up when I press play. Not too sure what I'm doing wrong.

dlphie
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As in in-game attack animation not the cutscene kind

okinaunchi
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yeah no matter how many of these tutorials im following on how to set a timer up it never shows up on the HUD despite me following the tutorial to the letter.

jjbsounds
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Halo again Virtus. Just letting you know you have error displayed in your blue print . Says at the bottom NOTE: The execution path doesn't end with a return node. Cast Failed!!! It also shows up in my blueprint and the timer doesn't work. Is invisible. How come your works with cast failed error??? (The error shows in Cast to )

moviemonster
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Hi, why the seconds and minutes are not showing on the screen? Did I miss any step ? I tries lots of time but it still not working.

crabstation