10 Tools & Tricks in Blender You Never Knew You Needed!

preview_player
Показать описание

Welcome to this exciting 3D #blender3d tutorial where we'll explore 10 amazing features that can enhance your workflow and take your projects to the next level! In this video, we'll dive into some advanced techniques and tools that can help you create stunning 3D models, animations, and visual effects.

Feature One: Have you ever wondered how to prevent textures from repeating on each object instance? We've got you covered! In this tutorial, we'll show you a simple trick to avoid repetitive textures and add more realism to your scenes.

Feature Two: Geometry nodes are a powerful tool for creating complex procedural shapes and animations. We'll explore the Random Value Node and show you how to use it to add variety and randomness to your projects.

Feature Three: The Shader Editor in Blender is a versatile tool that can help you combine textures and create new materials. In this tutorial, we'll show you some tips and tricks to make the most of this tool and create unique textures for your projects.

Feature Four: Realtime Materials is an incredible add-on that can save you time and effort by providing you with over 290 procedural materials that you can apply to anything with just one click! We'll demonstrate how to use this add-on and show you some of its amazing features.

Feature Five: Have you ever wanted to focus on just one object in your scene? We'll show you how to use the Solo function in Blender to isolate and work on individual objects without distractions.

Feature Six: The Hue Saturation Node in the Compositor can be used to create stunning visual effects and add more color variations to your projects. We'll demonstrate some cool ideas you can try with this node to take your projects to the next level.

Feature Seven: Greebles are small details that can add more complexity and interest to your 3D models. We'll show you how to create greebles using Geometry Nodes in Blender and enhance your models with ease.

Feature Eight: Copying and pasting colors from one material to another can be a tedious task. We'll show you a new way to do this and save you time and effort.

Feature Nine: Weight Painting is a powerful tool that can help you control the displacement modifier and add more depth and detail to your models. We'll demonstrate how to use Weight Painting to tell the Displacement Modifier where to displace and create stunning 3D models.

Feature Ten: Finally, we'll show you how to make a looping animation with camera shake using Blender's powerful animation tools. This feature is a great way to add more interest and dynamic motion to your scenes.

By the end of this tutorial, you'll have learned 10 amazing features that can help you create stunning 3D models, animations, and visual effects in Blender. So, sit back, relax, and let's dive into this exciting Blender journey together!

------------------------------------------------

Рекомендации по теме
Комментарии
Автор

My mistake you need to press “/“ to solo an object

TheDuckyD
Автор

The last trick looks simple but also very useful. Thank you 👌

sir
Автор

cool trick with frame restriction for loops ! Thank you!

man_art_man
Автор

Thanx for the tips! 😉👍
I've never used the hue/saturation node in compositor. It really gives a different vision and even a wish to change and improve something in materials or even the whole scene.
Also I like the shaking camera tip. Everything turned out to be easier than I thought. Although I am not a fan of any shakes, this is really useful.

iamrusdark
Автор

Great stuff as always. Thanks so much!

KaliadderExperiments
Автор

i'm still blown away by the color copying thing, i'm like... REALLY... good looks my dude, you always clutch for things like this. Keep crushin it Duck!

stylezmorales
Автор

Please help me. My final rendered animation starts slowly and suddenly speeds up to the end.

ytuber
Автор

Your persistent marketing has finally worked on me. Just pulled the trigger on RTM!

Mind_Splitter
Автор

the noise loop is so obvious in retrospect i can't believe it never occurred to me!

MattBixler
Автор

Could you suggest some free addons for blender
My workflow is just too slow without them

pranavkaushik
Автор

what button did you hit to solo the object?

slomex
Автор

Hi ducky, I created animated tentacles out of curves with geometric nodes, but the problem is that when they bend, the procedural texture that "stays in world axis" kind of moves across the surface of those tentacles (well, or they move across it, whatever). Can you please tell me how to fix it?

Noveles
Автор

Hi Ducky, will realtime materials work in Unreal Engine! I mean will they have the same appearance and quality in Unreal Engine? Thanks

xavierchavezm.
Автор

I demand you defect to C4D!!! :-) Very cool channel dude...might start tinkering with Blender and see how it goes...

tricky.pixels
Автор

Is that "from instancer" checkbox (Texture Coordinate node) only relevant for particles, or is it more general thing?
Btw, appreciate how you have your personal display small. As a viewer, I can't stand when people full-screen their face. I'm like 8 inches from my screen. It's a personal space invasion...

jeffg
Автор

If you go into depth, is it really just a tip?

themysteriousunknownrevealed
Автор

Is there an update for realtime materials...

mjmuftah
Автор

I am so jelly. My animation needs more work.

KrazyArrows