How Does YouTube Perceive Difficulty in Rhythm Games?

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This video is NOT meant to put the casual viewer in a negative light at all, rather to simply educate people on how the majority perceives difficulty in rhythm games and to teach others on how to avoid certain fallacies regarding rhythm games in the future. Casual viewers are the reason why rhythm games are as successful as they are and we are extremely appreciative of all the support you have given us over the years. Hope that clears a little bit up!

Also, I meant to say "isn't detrimental", my b lmao. Didn't realize until someone pointed it out.

Shoutouts to Amy G. Dala/Send It for the inspiration to make this. Go check them out here:

Special thanks to April for helping with the script.

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Song used: Toonorth - Silience
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It's like how Flight of the Bumblebee gets so much attention despite not being anywhere near the most impressive piece for an instrument.

CTL
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*posts good score that you worked forever for*
“Bro your girlfriend must be happy haha”
“Wow rip any girls that date him”
“This video must be your best pick up line”

koboss
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"world record" is the universal clickbait for anything

AverageTreyVG
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I swear you could upload straight up jumptrills and mashable patterns and most casual viewers would think youre a god

GreenDeLeBean
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I feel the perfect example of this is the Rhythm Heaven series. Compared to other rhythm games, it's songs have a very low NPS but is still difficult because there's no clearnote chart, the best the player gets is audio ques, paying attention to the rhythm, and the rare visual que.

nado
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I feel painful, this is actually telling a lot of facts...
They asked me to do something 40+ kps, while I can only do Long Note and Accuracy + Ratio.

Signicial
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I thought this video was going to be about how the Youtube algorithm learned to classify rhythm game songs by difficulty by analyzing the videos or something. I dunno I'm dumb.

Mephistel
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Vaxei's titles are great. Just the song name, star value, and some data about the score in the most hilariously laid back way.

LuckyHamburger
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HeY sTrEamEr plAY RaP goD
hEY STreAmEr PlAy ReaLiTY cHeCk ThrOuGh thE SkUll, it;S tHe HardESt SonG iN ThE GaME

itslilac
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I’m a relatively new Clone Hero player with fantastic speed, but almost no technical ability. When I see high NPS I think “I can do that, and so can anyone else.” However, when I see Randy speed up disc songs, Frosted transitioning perfectly between complex tapping methods, or Ace hitting notes with a 2 frame window, I think to myself “Only this player and their skill set can achieve this accomplishment, that was amazing”

paydaygh
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Wait till you see Beat Saber viewers on YouTube. 95% of them still think Reality Check Through The Skull is the hardest level in the game

Flaaroni
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even if people take the initiative to educate people on these sort of games, people wont care at all, their just here to watch, and make the "he's prolly asian" and "i bet ur gf loves ur fingers" jokes.

rainydayOK
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Its frustrating to see streamers whose sole focus is basically farming for fluke scores on things that casual players would find impressive. These types of streamers generally have a much higher viewer counts than people who are genuinely putting in work, or those who are objectively better at their game. I think another aspect of this is that many of the "top" players in rhythm games play content that is just plain not relateable to average players. For example, I can probably count on one hand the number of people who understand the difficulty difference of getting a 99.25 on an ITG 19, and getting a 99.50. And while currently there are less than 10 people globally who maybe can 99.00 a 19, the average FA player getting 100% on tech 11's will always get more viewers. Its easy to understand perfection, and its easy to understand a difficulty you can probably do yourself.

krushrpants
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I think a really good demonstration of this is Rhythm Doctor - where there's rarely more than 3 notes on the screen at a time (the final boss in the game is literally one repeated note at 2 different constant speeds), and yet some rhythm game players struggled with it, due to the game's different musical concepts and variations.

thatotherandrew_
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with the rise of fnf, this has become extremely relevant

catbugtf
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I guess you could say the same with any niche interest, like rock climbing or even juggling. You have to try it yourself to comprehend the difficulty

sebastianmitchell
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This reminds me of school talents shows. I competed as a pianist but the other pianist won because his muddy same-note piece was faster :<

happythirsty
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this happens in skateboarding too (and everything else ever) where "flashy" stuff like tres are the most impressive despite being relatively easy

bigfin
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my brain is not fast enough to comprehend rhythm games, so i just see non-repetitive patterns and think "hmmmm, difficult"

nuke
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yeah clickbait is becoming. really harmful
channels like bandoot just kind of putting "THIS IS THE MOST IMPRESSIVE BEAT SABER LEVEL EVER" without any mention of the song, the person who made it or the things it was derived from (looking at the extra sensory maps)
it just kinda hurts, especially when the community that's being disregarded is very small and could use the attention

azurehaiku
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