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Deconstructing Godot: Announcement
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Many users are inexperienced with programming, C++, or reading a codebase as large as Godot's. They become afraid to waste time trying to learn how the engine works in vain. But, reading and understanding FOSS code is Godot's greatest asset. If you understand it, then you know exactly what your game is doing. You can identify how and why things (don't) work as you expect. You can effectively participate in discussions to improve the engine. To boost people's confidence, maybe a gentle introduction to the code is in order?
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