📒Master Realism with the Super-Advanced-Camera Addon! 🚀

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👋 Welcome to the first part of our comprehensive tutorial on the Super-Advanced-Camera, an essential part of the Pidgeon-Tool-Bag for Blender. Whether you're a beginner or a seasoned 3D artist, this video will guide you through the addon's powerful features and settings, enabling you to enhance your projects like never before.

🏹 Get the Pidgeon Tool Bag right now!

🔑 Key Topics Covered:
- How to access and use the Super Advanced-Camera in Blender
- Advanced camera settings for precise control over rendering
- Tips for using the Lens, Auto Focus, and Bokeh features effectively
- Realistic depth of field effects with Bokeh

💡 Perfect for animators, and digital artists seeking to elevate their 3D rendering skills and bring creative visions to life.

🔔 Don't forget to LIKE, SUBSCRIBE, and hit the BELL for more Blender tutorials, tips, and insights. Your support helps us create more content to empower your creativity.

🌟 Stay tuned for the next part of the Super-Advanced-Camera addon tutorial series!

🕑 Time Stamps:
00:00 - Intro
00:44 - Render Settings
03:36 - Lens Settings
06:45 - Auto Focus
09:22 - Bokeh
14:05 - Outro

#blendertutorial #3DArt #SuperAdvancedCamera #PidgeonToolBag #Animation #Rendering #VisualStorytelling #Blender3D #DigitalArt #CreativeSkills #BlenderAddons
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This will save me so much time in post processing!

BlenderBeanie
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So nice!!
Lens flares would be nice to have too

bobbauman
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Very good, but it would be much more interesting if these controls were individual for each camera, because for those who work with Archviz, it is recurring to have many cameras in the scene with distinct color grading and resolution settings, and having to be changing manually for each camera is very laborious.
This feature could come in a next update!

evandropires
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Hi! Great work as usual!!! I don't know if this only happens to me. However, if I activate the Bokeh function and try to use a cryptomatet pass, with Viewlayer-CryptoMaterial selected, in the compositor, I cannot select any objects because the bokeh object (SAC_Bokeh_Camera) is visible in the render. To avoid this I have to exclude it from the render in the Structure/Filter. Hope everything is clear :) 
THX in advance

hibbzUtube