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[C++/OpenGL] Flux: Physically Based Rendering Engine
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A Real-Time Physically-based Rendering Engine written in C++ and OpenGL. It currently implements:
- Cook-Torrance BRDF
- Irradiance mapping
- Prefiltered environment maps + BRDFintegration map
- Normal mapping
- Skybox
- FXAA
- Gamma Correction
- HDR
- Tone mapping
It's development was started December 2016. Gun model courtesy of Andrew Maximov.
- Cook-Torrance BRDF
- Irradiance mapping
- Prefiltered environment maps + BRDFintegration map
- Normal mapping
- Skybox
- FXAA
- Gamma Correction
- HDR
- Tone mapping
It's development was started December 2016. Gun model courtesy of Andrew Maximov.