What's New in Qt 5.5

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What You’ll Learn:
- Simplifying 3D & leveraging OpenGL
- Qt Quick & Multimedia related news
- Updates to Qt WebEngine & WebView
- Creating location aware applications
- and much more in Qt 5.5
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I'm happy to see the OpenGL/ANGLE differentiation removed,
this makes my life much more easier!

Qt3D - looks already very good,
I'm waiting for more demos in QML or C++ ... definitely I will now use it in my apps, because it is impressive!

QtLocation is a very important module,
I'm waiting already for it to be finalized!

herczeg
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Is there any plan on fixing the bug (or feature) that renders OpenGL up side down when integrated into QML? Not that it's too much of a problem to overcome that, I've added a boolean constructor parameter to my Camera class that just flips one of the matrices (I believe the projection matrix) if the OpenGL code is being used as a QtDeclarative item, which makes that invisible to the rest of the code, but it is still weird to have to flip your scene so that it is rendered as expected, if used in the QML environment.

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