SFM: Walking animation test

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The first thing I've animated in my life. Not proud.
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Honestly, I'm working on a walking animation for a scout in a clip I'm working on. I can tell you, it's not easy to do at all. You definitely get my vote, it's not perfect, but a great place to start.

vskbadcrc
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At the base of the spine there's a bip (The diamonds, not bones) point that you move, it moves the whole model forward, backwards, sideways, or anywhich way without distorting the animation one bit. The only problem is making it move at the right speeds to match the animation. You basically set one Keyframe for that bip at the beginning and the end of the distance you want it to go.

ASuperfastJellyfish
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Making them walk is THE hardest thing I've ever had to do

SirRocketdog
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ok, now if you please can you export that animation and share with everyone? that's look preeety good! :D

TheRealWarrior
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How did you do it?

Like I can't manage to key frame the position of the model at all. All I can seem to do is keyframe inside graph editor - where the model is still and only its parts move.

Help?

PsychoFlounder