Making an Advanced Shmup #57 - Enemy Follow - Pico-8 Hero

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Let's develop an Advanced Shmup in Pico-8 one video at a time. This series is specifically designed for more experienced developers looking to enhance their skills.

Code the beginning of this episode

Code the end of this episode

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0:00:00 Intro
0:02:25 Protagonist Enemy
0:05:29 Trails
0:15:27 Dummy Player
0:17:08 Follow Command
0:24:45 Mouse-Controlled Dummy
0:26:13 Follow Distance Cutoff
0:28:55 Animating Follow
0:41:52 Doggie Zone
0:42:27 Ko-fi

#pico8 #gamedev #stg #shmup
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great insights into cool follow mechanics -- cool.

TheGacko
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If episode 66 isnt using the brains for a slight detour into making a auto battling battle royal type mini thing I'll be severely disappointing haha

TurtleKwitty
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Hey Lazydevs I was wondering if you could one day teach us how to make a metroidvania platformer

bluewolf
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You should call your variable `entrails`

SquidLight
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Ok - important question. Tell us what this magical coffee maker is. My wife and I are in the market for an new one

citizeny
welcome to shbcf.ru