Madden NFL 16 Connected Franchise Tips RB Development

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In Madden NFL 16 Connected Franchise you cannot receive large amounts of experience from practice, game stats, and goals. So now you cannot take some sixty overall player and make him a ninety-nine overall in just a single season. Now you actually have to know what to look for other than a player’s physical attributes like speed and strength. Today we take a look at RB Development in Madden 16 Connected Franchise Mode.


Madden 16 CFM WR Development Tips:

Stay tuned for more Madden 16 Connected Franchise Tips as we bring you more analysis to get the most of our your rosters and tips to get your team to the the Super Bowl in your leagues.

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We will be playing a lot of Madden 16 and posting Madden 16 Tips! We will also post full Madden 16 Ultimate Team Seasons. As well as Madden 16 Draft Champions and Madden 16 Ultimate Team team building tips so subscribe to our channel!
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Madden 16 CFM

Connected Franchise Mode (CFM) is back and deeper than ever in Madden NFL 16. Everything in Connected Franchise is done thinking about our players first, and all these new features came directly from community feedback and play-test sessions.

START PLAYING FASTER

The Connected Franchise introduction flow has been reworked to get new players into the game faster. Getting started in Madden NFL 16 Connected Franchise has been streamlined to three easy steps.

1. Choose between Cloud and Offline. Cloud has faster week advances and gives players the ability to access their league online and invite friends. Offline still has the ability to create multiple offline characters, and saves the league locally.
2. Select your team
3. Customize your experience further or start playing immediately. Players will begin in the regular season by default, you can also begin with a Fantasy Draft, or in the preseason

DYNAMIC DRIVE GOALS

Each new drive contains a Drive Goal that can be completed for bonus XP and/or Confidence. Specific goals are tailored based on events in the current game to give players a unique challenge each and every game.

Dynamic Drive Goals truly influence the way you play. The more goals you complete, the faster your players improve.

POST-PLAY GOAL FEEDBACK

The team listened to fan feedback and made it easier for players to see which goals have been completed in-game. This year, players will now see goal feedback throughout the mode. XP and Confidence updates appear next to your player at the end of each play. A new ticker at the bottom of the screen tracks goal progress and shows updates to all the goals influenced that play.

Players will also notice new broadcast interface elements that celebrate completing goals. This adds up to a groundbreaking broadcast experience for Connected Franchise.

WEEKLY GOALS

Weekly goals have been refactored from the ground up by implementing a new quest-like system that chains goals together week to week. These goals are assigned based on performance, position, and career status and are both team-based and individual. For example, a “Breakout Running Back” goal may be triggered for rookie running backs that are having a great season.

As goals are completed or missed, player confidence will fluctuate. Some focus on negative stats such as fumbles and interceptions, and are tied to regression.

NEW SCOUTING

Scouting has been reworked from the ground up in Madden NFL 16. Coaches and Owners will see a “Thing to Do” item in Week 3 that instructs how to Scout. The basic concept is that you’ll spend Scouting Points on a player, learn more about their abilities, and decide whether you want to select them in the upcoming NFL Draft. Scouting Points unlock a player’s top three attributes, with the third unlock providing their true draft value. This true draft value will help teams find “Diamonds” and “Overvalued” players in the draft class.

Will you take a projected fifth-round pick with second-round skills in round two, or wait until later hoping that others don’t realize his potential? These are the types of decisions that come to life with the new true talent rating. We’re committed to making an easy-to-use, deep Connected Franchise Mode that hits on all the features you crave. This is just the beginning.
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elusiveness on madden translates to your rb just simply slipping a arm tackle or DB. Lbs still can wrap you up with high tackle rate but if it's not 90 or better you will slip that tackle and be 20 yards down field easily.

tl
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what about Cameron Artis-Payne and Ameer Abdullah all you need for them is to upgrade their carrying and for me they are an unstoppable duo

theginganinja
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my motto has always been carry first. nothing else matters if he can't hold on to the ball!

GreatOneDeVore
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Corey Grant has better carrying than Fri archer

theginganinja
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would you recommend turning the penalty rate down? It seems my AI team kills my touchdown plays with holding and facemask . Holding for offense has like a 10% chance on each snap

They also like to false start when I fake a snap. Idiots.

TraceguyRune
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My franchise's adrain foster keeps smashing through my defense with only 82 speed. Yet I manhandle a Marshawn Lynch like hes nothing and he has better stats. Smh

chiccupsps
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