FRIGID DAWN ISN'T BIS?! | defensive BIS explained

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In this video I wanted to talk about what 2 and 3 perk BIS are, as well as review what 1 perk BIS is for various setups.

tl;dr w 300 con

Heavy
---------
1 - Fort
2 -BaseDMG/Cond
3-Primal w Cond

Med
---------
1 - ABS/Fort
2- BaseDMG/Cond
3-Dawn/Primal w Cond

Light w Feather
---------
1 - Cond
2 - BaseDMG/Cond
3- Dawn/Cond

Light 200 con
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1 - Health
2 - BaseDMG/Cond
3 - Health Cond BaseDMG

depends on ur con and armor I'd run the program for yourself. Working on making a google sheet version of it.

#newworldmmo #newworldpvp

twitch: ttv/miicrow
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Let's take a moment to appreciate how much better the current perk system is compared to "just run resil"

McDudes
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We might be focusing on the wrong thing - I'm reminded of the picture of the returning damaged planes from WW2. Yeah Health isn't as good when you're getting heals... but you're getting heals, so probably not the situation we need to be optimizing for. Need to be optimizing for surviving without heals, to last as long as possible until the heals start up again.

RPGabe
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Mecrow has access to my gear sheet for wars. Whenever I finish my new "BIS" gear he makes a new video telling me why its actually all trash.

Tzardonic
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Good Stuff. I like how there's diversity even in defensive perks compared ro resilent in past + you factor in playstyle/positioning/healing to determime which personally guves you the most milleage.

valiant
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Where the fuck would we be without you my guy. Great content as always. Only 4 minutes in, but my pop corn is ready. Good shit all around.

nodeflection
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The thing about health is its always there and is universally useful against any damage source. Most of the other forms of mitigation are specific to a certain damage type or require a condition such as dodging an enemy attack to activate. They are indeed better when all those requirements are met but I still value health as a general buffer.

StrutZ
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People vastly overestimate gear in NW. BiS is irrelevant in this game. The resistances don’t even work properly as intended. You can have gear with 3 dead perks that do nothing to contribute towards your build and still do fine in PVP as long as your gearscore is high enough. That’s all that matters.

NWSwyll
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For conditioning perk are you calculating the downtime for when the 5s expires and the first hit is not being absorbed?

milkmangamingcomputers
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What’s best one or two extra perk to run for defense on a light tumbler 150 con?

AG-oiuj
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I like and respect how you always go into details of calculations and stuff.
With this one however I'm not really on the same boat. There are quite big differences in some of the builds and you cannot really tell what is BIS and what is not BIS for them.

Saying Health is not best perk in general is bald statement. When you run light gear, this is the perk which will give you highest HP mitigation without any conditions on a 100 to 0 fight. All others are good perks as well in the different scenarios but cannot really compare to flat ~330 HP per perk.
If we talk about Heavy, then the picture completely changes, as here those ~330HP from Health are not worth enough compared to both Wards, Conditions and Shirking. But here as well there are specifics. If you play Heavy Flamethrower for example, why would you need Shirking Fortification? You don't want to dodge that much, as you need to apply stacks. The more you dodge, the more useless you are. Hence, Enchanted Ward + Aversion are both BIS for this build. They are also non-conditional and cannot be ripped off by void.

The discussion is quite long, but in general, there is no such thing as general BIS. There is BIS for specific build, class, role etc.

Happy New Year.

Lidiq-
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So where would void darkplate stand in all of this between the dawn and primal gear? I noticed you didn't mention it at all. Are you better off not running darkplate and going full on either set? I run full heavy tank with void darkplate chest and the rest dawn heavy btw.

F_W
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I imagine that Shirking Fort will be even better if the heavy is running Void Darkplate since I think Fort scales with armor.

greyaye
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Good videos, thanks again. Here is another idea for a topic. In a meta of Enchanted Ward, how useful is the 350 STR stat perk?

dinozavarTV
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Me sipping my tea with my SF build that I have not had to change with nerfs and buffs every patch. 🍵

zac
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With the upcoming change to heavy dodge using 55 stam, do you foresee shirking fort uptime being lower than 50%?

jamsandwich
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I’m trying to figure out bis perks for frigid dawn with void dark plate for disruptor war build. I want to alternate between serenity and venom. I was thinking slash con for 4/5 and a weapon perk for the other such as fortifying perforate and something else for great sword.

Right now I have health on my dark plate. I could also do 3/5 slash con, 1 health, 1 weapon perk. Thoughts?

Banpunv
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Since you were doing this at 300 con what about grit ward? I would assume its similar to EW / EA?

ChristopherBenko
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What damage are you assuming for the conditionings? EW and EA are more generic and better for a war scenario. Assuming you are doing slash damage vs EW and Slash Con yeah its gonna be better because you are spec-ed for one damage type. EW and EA in a war scenario where you are taking multiple different damage types like arcane, slash, strike, fire, void etc might be better overall for coverage and deto pops. If the conditioning is assuming that the damage type you are getting hit by is the same all the time then for sure itll be better.

fpsshotty
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In the simulation you set ele, ench ward, AND conditioning all have 1/3rd uptime. In my opinion, this is super unrealistic, for example, as a ranged in kill squad fights slash conditioning will very rarely proc, and the majority of incoming damage will be ranged elemental and auto-attack based. Not to mention the tanky disruptors aren't going to be hitting you as hard as the glass cannon bolt casters and FS making an even larger portion of damage magical.

This sim also assumes the perks in this game work as advertised and I've seen some tests that suggest otherwise. For example, I've heard that Enchanted Ward only provides 2% reduction in practice instead of the advertised 4%.

I do agree with the argument against health; if you drop some health for more defensive perks, every heal you receive becomes more valuable because you can keep that health longer. It also takes more healing to top someone with full health. Still, it really doesn't seem like this simulation comes close to considering enough factors to accurately determine bis armor perks.

LilAlbus
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Good Video. Keep it up. More stuff....

kashman
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