Robotech Macross DOG FIGHT- The Miniatures Game

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If at least one mech is in range and within the firing arc of an attacker, a combat phase occurs. Players employ missile aiming panels to control ammunition. This is similar to the cross-event phase, except dodge tokens can be used to shift panels out of position. As before, matching symbols cancel one another out with those that make it through determining how many damage cards a player can draw (one card per token). Damage is based on both elevation, the potential of a critical hit, and which weapon is being employed.
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