This Feat Broke our D&D Game

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#shorts

DnD Shorts, Dungeons and Dragons, XP to level 3 with Davvychappy, potentially a bit a Critical Role with dungeoneering, tabletop community next to tabletop RPG, dungeons and dragons, Fjord, Beau, Jester, Yasha, Caleb, Nott, 5th edition dragons, 3.5e, dungeon dudes, DM GM, dungeon master, game master tips sprinkle a bit of Caduceus, Mollymauk in the Mighty Nein. Matt Mercer.
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Make it look like the druid of the party is the big bad when they're just a patsy. Perfect.

ColtonRMagby
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Couldn’t you just be a pact of the chain warlock, see through the eyes of a familiar miles away, and cast the spell that way.

ChillieWeaves
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Yes. Armageddon. 2d6 acid damage, a few lightning bolts, and some mildly strong wind. Armageddon.

Eidolon
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Imagine using a spell jammer ship(I think that's their name) and just looking upon half the planet

Abcdefghijklmnopqrstuvwxyz
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Gaze of two minds requires they be close together to work for spell casting. 60 feet I believe.

jrg
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You don't even need the two levels of fighter as gaze of two minds last till the END of your next turn so as long as you aren't in a 6 second rush (which you shouldn't since the goal is to cast the spell on them from really far away) you can just cast the storm just a tiny bit later

gram
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How the heck is "sight" limited? Have the people in your campaign never heard of hills and/or trees? Or is the village they want to destroy built in a depression surrounded by perfectly flat land?

chameleonx
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Step 1: Climb a mountain
Step 2: Look in at the general area you wish to cast
Step 3: Cast Storm of Vengeance

danielstanway
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DnD render distance, what are you on about?
Go on top of a mountain you can see days away if you were to walk it

cjslime
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You could also do this if you take 3 levels into totem barbarian and take eagle. Gives you sight of up to a mile away

hexbox
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Uh the range of sight in game by default is like two miles what do you mean fairly limited

adamsharp
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Unless Gaze of Two Minds is different in French, those fighter levels are unnecessary as Gaze of Two Minds lasts until the end of your next turn.
Use gaze of two minds
Ally casts scry
Cast storm of vengence
Profit

MiniEnder
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The problem is that Storm of Vengeance SUCKS both flavour wise and power wise for a 9th level spell, rules as intended and is BROKEN rules as written (basically dependent on whether the sequential abilities of the spell stack on each other turn by turn or replace each other, which just makes it weird for a supposed "storm"..)

RoxyGotMoxy.
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9th spell (17lvl) +2 fighter levels, that is, min 19th level.
At 18th level, druids can cast this spell from their Wildshape.
So you don't have to waste your levels and skills on these useless ones and can cast that spell from 5 miles in the air without any help.

hatecrub
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I had a similar idea for a Duergar Assassin, except she would use the senses of her imp familiar to take out individual high priority targets.

cphtfluke
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Now, you simply take Magic Initiate, learn Find Familiar, use an owl, stand in the middle of the woods at night, perceive through its eyes and hit a point 220 feet away, while being way beyond the "render distance" for all the villagers.

Gnarlf
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I live giving my players choices but then it always backfires kind of like a monkey's paw

Matryanic
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*If you can do it, then so can the NPCs~

panda
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It would also allow any blind character to be able to use any sight target spells.

voshadxgathic
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Do more level 1-3 things! We never make it past that

siahmonable
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