Mustang Shelby GT500 - Unreal Engine 4.25 configurator concept / RTX ON

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Shelby GT500 Configurator concept done in Unreal Engine 4.25.
Raytracing Enabled.

This is slightly lower resolution because it is captured directly from the Unreal viewport and I had to hit constant 30 FPS for recording.

Car rigging done in 3DS Max.
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Its amazing, but how you get rid of the noise with RTX reflections and Gi?

mohsinsaeed