Terry has the trickiest combos yet

preview_player
Показать описание
Enough about balance - let's talk Bogard! Brian hops into the Terry update with a quick tour of Terry's Combo trials. Tricky juggle timing and weird spacing delays make Terry one of the most interesting additions to SF6 yet!

#brian_f #streetfighter #streetfighter6

Рекомендации по теме
Комментарии
Автор

"are you okay?"

no terrance, i am depressed

FlyingGiraffe_
Автор

Last night I had a dream where it was revealed to me that Godzilla is a shotoclone, and I looked it up and apparently I'm not the first person to make that joke.

MSCDonkeyKong
Автор

Everyone was worried about Terry being 'another shoto' so it's good he's different and complicated in some ways. Helps the game not feel so samey.

soliduswasright
Автор

I don't use hitbox but getting an explanation of how to pull off DP input using one is a neat detail and seems pretty easy done that way 12:55

BakanoJutsu
Автор

Heavily agree with the conclusion. I feel like fighting games overall should add more to the mechanical/executional skill ceiling again so players have more ways to improve express their skills.
Most games nowadays let you pick up a character within just a week or so and even tournament players can get multiple characters ready to perform at a top level.
Appreciate the video with little cuts showing were you struggled and you figuring out the tricky parts of the combo as well!

Nyagro
Автор

"this is the part where I start forgetting the moves" with my dislexic brain this happens to me halfway into the intermediates haha

neoncloud
Автор

Terry is skipping leg work in this SF6 presentation

NunoMoreiraX
Автор

Terry is good, but no one said fighting was easy!

greenoftreeblackofblue
Автор

Thanks for going over this. When I do the tutorials, I feel a bit silly, but if even you benefit from the help, that's nice to know.

TassadarEver
Автор

I've been playing SF6 for a month and a half now. Last night I was bored and tried Terry's combo trials and was breaking my fingers with them. Always impressed to see someone completely understand them on basically their first try, but I guess that is also the difference between 10+ years of fighting game experience, and SF6 being the first fighting game you are playing seriously.

chaosof
Автор

Would enjoy watching you learn the new jp combos, especially his stun combo. Challenging manual timing.

jpVari
Автор

There is no delay cancel needed for advanced 3 trial. You just need to delay the neutral jump HK for it to hit deep. It also works with HP but the hitbox is higher so it need to be delayed more. You can cancel the OD fireball normally

Akusen_Arcade
Автор

I can't say I agree with his point on input buffers homogenizing combos. 1-frame links were always an arbitrary execution barrier that didn't make things 'samey' by being solved.

yakov
Автор

terrys combos are driving me insane. having to time everything manually is so fucking hard. i get the cancel from tackle to burn knuckle to lvl3 one out of 100 times and ive tried for 2 hours, lol.

olaf
Автор

Watching your content from Puerto Rico, Brian! Love your videos!

darellarocho
Автор

I love "ARE YOU OKAY?.... BUSTER WOLF"

Hiswf_
Автор

He's damn complicated, i thought ED was the last character i would have a headache, and now TERRYYY 😭 not another month and month of practice

Shura
Автор

No views? Bro... Is working hard to make good content.

Never let anyone hold you down

Lamentationsofapoory
Автор

From this to 75% combo on Akuma (its on the clips channel, a short 45 minutes clip)

mr_nn
Автор

I love this character. Hes so much fun

SoDehvilish
welcome to shbcf.ru