Was DPS Doom Better Than Tank Doom? | Overwatch 2

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Please be nice and respectful to everyone in the comments, and report spam. Hope you enjoyed this goofy vid :)

Intro - 0:00
DPS Doom's History - 0:33
Tank Doom's History - 3:50
Was the Rework Successful? - 5:32
My Suggested Changes - 6:38
Outro - 7:48

Videos/Sources Used
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Ow2 players will never understand the pain off getting hacked as doom and not being able to do anything for like 7 seconds except tickling the enemy’s with you shotgun

jnsn
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"Venture is DPS doom"

Nah man, Venture is a legally distinct Chomper.

Zaneai
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They should add a perfect block mechanic, so if u time the block with a cc you have a chance to deny it. Imagine catching a sleep dart the way doom catches tracer in the short

zack-xbkv
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I still to this day will never understand why people complained about Doom one shotting squishies when Rein, Dva, Hog could do the same thing and they were just a buffed version of Doom (back then... and still is).

quantum_psi
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The Alpha-Beta test Doom Slam is the best Slam out of all the Slam iterations. Sure your DPS Doom Slam has a unique slam meter, and the current tank Doom Slam is basically if canceled you get more reach Winton leap. But with Alpha Beta test Doom Slam, you literally turn KANSEI DORIFTO

You become a Toyota AE86 drifting like an anime madlad with that version of Seismic Slam it was so good.

Skycube
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OG doom takes the cake every time. I miss his combo

yaboyjuice
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Speaking from experience as someone who played dps doom during the final years of OW1, I can definitely say that the rework was a MASSIVE minus for me. Tank Doom felt more like winston to me and the new slam punch launch was so powerful that it COMPLETELY muted the viability of Doom's movement tech. While you can still do edgeflings, why would you when you have a button to go in?

While I do find Venture incredibly similar, the lack of that skill ceiling stemming from completely rethinking the way you see maps really hurts my enjoyment. I do appreciate the different projectile though - being able to apply pressure during downtime on dives is welcome, but man its just not the same without edgeflings. If only Moira was actually good for more than just healbotting and they didnt change moira's fade jump, I probably would've been playing Moira in OW2 for the sole reason that she's the only other hero in the game that has edgeflings.

drakath
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you... do know that dooms punch is literally his thing? due to the fact they made the lore around the fist so powerful... they kinda locked themselves into making his punching his core work around.

this issue here is that blizzard tries to work around the lore of the hero making their abilities centred around it, when they made the animated short they kinda played themselves by heavily focing on the damage that punch can do, thus locking themselves into the idea of punch being powerful and them having to work around that ability as a core mechanic.

tbf this idea was solely placed on the idea of doom being a dps, so now their stuck because if they nerf the punch.... they are gonna piss off alot of doom players especially the pros

AnimeVampire
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this is makinge miss old overwatch, it had better detail and some better graphics

Somth
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As a doom player from ow1. The reason he got swapped to tank is they needed an excuse to nerf his unholy amount of damage. Which is completely fair because old doom hit like a god damn truck

LandonHill-ybov
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F*** the block I want the upper cut back and I want more versatility in his play styles. I I would be able to deal with aerial enemy's better better combos

brickguyhuang
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The thing is, DPS doom would have been completely broken at ow2's launch, when they actually did what they said and took out most cc and one shots from the game, but now, when they've added tons of immortality, tons of cc back, and have one shot combos like Venture's, DPS doom may have been just as bad as he was before ow2's launch... just a thought.

samuelblack
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As a doom one trick when I first played OW2 doom i genuinely felt he was ruined. Like absolutely trashed on never the same again. The more I’ve played and gotten used to his new kit I have to say I like him a lot more now. I miss the uppercut and the slam damage but throughly enjoy his slam range and block now. I have a lot of fun with his new kit regardless if his punch isn’t as good. I find his shotgun way more useful now while the charged punch is a really great strat when done right

austindenas
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I started playing Overwatch with OW2 in 2023. It took me 5 months to realise why Doom felt weird. He'll never feel like a tank to me because he was designed and made with the DPS role in mind, and he feels like a DPS with a bit of armour to me.

thatboredaroace
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I spent hundreds upon hundreds of hours learning all the dps doom techs, digging through GQO's discord, brandito's, zbra etc, watching clip after clip, tutorial after tutorial until finally I got to the point I could bounce off of any object, diag off of anything and essentially just freestyle an entire map without touching the ground...

Then they reworked him, and I've probably spent less than 200 hours on OW2 in TOTAL. I played since day 1 release of OW1...yeah it completely killed my interest in the game.

ryukaganzeroful
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If they brought back 6v6 Doom would be an amazing off-tank. Kind of the same thing as some of the other hybrid role characters like Illari, and Brig (somewhat) seeing as they are kind of Support/DPS, Support/Tank hybrids respectively. Doom would be a Tank/DPS hybrid. Too bad Blizzard hates fun. I kind of just want to see Doom-Zarya again.

rucksack_kh
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remove block and emp punch, bring back uppercut, bring back beta slam techs

ilytears
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in terms of fun, dps doom is better, in terms of being a good and viable hero its easily tank doom by 500 miles

pastromer
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Doomfist is difficult. He rewards very high skill, but he also becomes insanely powerful when that happens.

It sounds well-designed but in practice it somehow doesn't work. Similar to Sojourn's situation, balancing off skill alone is frustrating for both sides.

If you keep certain techs, it rewards time played on that Hero, but it depends on their reasonability to counter or time to react. The stair one is clunky and personally I think it shouldn't be a thing. The slam through certain doorways just doesn't have reasonable time to react to it.

Imo, Doomfist is one of those characters you don't want to add again. Niche, frustrating to play/play against, and difficult to balance due to needing very high skill expression. I'm okay with this tbh. I never liked facing Doom, but I respect the idea of his design. I just don't think it will ever satisfy either side unless you completely change the character, or lean into the frustrating elements when you face him.

FancyDakota
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Honestly, I think it'd be cool if he got reworked into a "Tempo Tank" like Ram, where his normal state is about blocking and displacing and have shift to enter an aggressive mode where he has his upper cut, slam, and punch like OG Doom.

Sadly the issue with reworking, changing, buffing, or doing anything with doom is all the sweaty players who are good at doom will only become even sweatier.

mythicaltwinkie