SLIPPERY BEAVER GROWS BIGGER! - DEPRAVED - Wild West City Building Game - Ep 3

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Depraved Gameplay/Let's Play series 2020

In Depraved you are the leader of the pioneers in the Wild West. You are about to start your adventure in a procedurally generated world with only one carriage full of resources. Select a suitable place for your first settlement and procure building materials from mother nature or by trading to create a new home country for your residents. The happier your residents are, the faster your town will grow.

Supply your residents with food and water, so that they won't starve or die of thirst. Protect them against the weather and against illnesses by supplying them with clothes and fire wood.

You will have to face numerous dangers. Storms, illnesses and bandits will strike at you, and also your own residents can become a danger, if you do not meet their needs. Are you ready for this challenge?

Skyes PC Spec
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CPU: Intel i9-9900k @5.0 GHz
RAM: 64GB
GPU: Gigabyte Aorus GeForce RTX 2080 Ti Xtreme Waterforce 11G

End Titles Music:
Tobu - Candyland

End Titles Music:
Tobu - Candyland
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"we don't have enough laborers!"
-has half his population outside a bandit camp

jamesaust
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Skye: Complains about the low amount of laborers
Also Skye: Keeps them in sleep mode at the bandit camp, further decreasing the amount of laborers that can do the work.

nickdentoom
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I think you should trim more trees around slippery beaver.

akonnerth
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ah man you made me laugh, been on this a couple of episodes and gonna do the rest, good stuff, just what we all need right now, thanks

MarkTuohy
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*random traveler decides to camp at abandoned camp in the woods*
Skye: "Shoot him!"

ancapftw
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I don't think setting laborers in buildings is setting priorities but telling them to go there and move the stuff to the warehouse. I feel like laborers aren't working most of the time since they're moving building materials all the time as you expand.

You should check if the farmer is part of your possie.

takumi
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Question: Have you figured out the round bandit icon up on the top menu? Sometimes it goes away and then it comes back & slowly fills up with a red circle. Then it goes away again. It does this even while you aren't attacking them but just doing stuff in town. Will definitely set up a posse like you do! Made the mistake of destroying the first ones right away instead of farming them!!! Great tips. Thanks!!

StamperCat
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Woo Hoo episode 3 keep them coming. . . .

brandonstanton
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I understand a reason to farm the bandits camp, but is there a way to get rid of it? My logical thinking is going haywire over the though of "Why are the bandits going back to a camp they die at all the time!" Also hadn't watch the whole ep when writing this.

And that is why you watch a vid to the end ^^ I got my answer by watching ^^

jargien
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Ahahah! You keep bandits population under control)))

antontarasov
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Alcohol makes it way easier to get into Slippery Beaver.

jle
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Skye you need a Salon cross point with hotels and the sherifs office not far down the road =)

kimlarsen
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On my current play thru (first one that didn't crash and burn), I noticed I can limit production of items -- so I set limits on planks, logs, and firewood so that I have logs to sell.

allanmuller
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"You can hang people. How cool is that?"

kamilkrupinski
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a couple of outhouses behind the distillery won't hurt..

beltagy
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And I'm still here, 5 hours sleep after the last episode and back to my project, so I'll still be up till 09:30

Layforce
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"Jeez, that is a big beaver. Jeez, that is a big beaver."
Slippery Beaver is getting large enough to carry an echo now.

TheCorpsehatch
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Hey Skye is there no streets / roading to really make the main street show? What about decorations like lights all down it? LOVING the series great job

mrmaccNZ
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really like that you arn't building the roads in the game. roads are just well travelled paths

TeamDath
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"counting chicken before they hatch" here in Brazil we say "counting the eggs inside the chicken's backside"

Jocaolinita