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Customizable weapons experiment in UE4

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Generic weapon customization system that based on 3d mesh bone naming automatically adds attachment points for weapon accessories.
The weapon accessory functionality varies from simple mash attachment through attachment that modify weapon characteristics upon attachment, accessories that add additional attachment points and interactive accessories that respond to player input.
Written in C++ and required minor engine changes.
The weapon accessory functionality varies from simple mash attachment through attachment that modify weapon characteristics upon attachment, accessories that add additional attachment points and interactive accessories that respond to player input.
Written in C++ and required minor engine changes.
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