BDO - The Current State (My Thoughts)

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Do you have high hopes for the Calpehon Ball?

Anfieldw
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i dont think ive ever seen an mmo with so much untapped potential, not just with the PvP mechanics but for proper PvE. I think farmable 20 man party raids with unique rewards ie: low drop chance cosmetics, unique raid specific boss gear (similar to how boss gear was in 2017 and 2018 how you had to go to the weekly bosses if you wanted a chance for that gear), pets, titles or any other "flex" item you can think off. Id love more quests like magnus where it wasnt about going to one place and doing one thing or king this many mobs but actually thought out mechanics that would change throughout the quest. The combat is so amazing and doesnt just have to feel good for PvP

winterpirate
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Does anyone remember pirates ? Those where the days man ...

Platoonterror
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the kanon and brobear effect really hurt this game's longevity for pvp, and i just wish we could go back before the goofy report system and the consensual nature system we have now.

Zakkaryy
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Literally no point of goin for Kharazad accs if u have Valt/Distos/Ogre/Cres accs because u need to spend 200bil+ for all TET debos to exchange them. And the current accs (Valt/Distos/Ogre/Cres) are barely worth 70bil all together (because of the market crashing) and they have the same stats (minus the extra 24 hidden AP u get from the extra crystal slots). So essentially you're spending 130bil for 24 Hidden AP. LOL!

CommandoMaster
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Also would like to add they did the worst decision ever from a marketing perspective. When you got a popular product with a large unorthodox hardcore loyal clients (like bdo back in the days with massive active "toxic" pvp payerbase) the worst thing you can do is to change that product to cater to people that it does not appear to (all the people that have been whining since forever about no dungeons, open world pvp, "toxic" pvp/players, lack of story cutscenes and so on). Literally thousands of examples of products and services that killed themselves by doing that, yet in bdo all we wanted was more regions with more pvp options and class balance they started pouring resources into all the catchup mechanics, Un skippable cutscenes storyline (that literally 99.99% of active playerbase did not want and didn't give a single fuck about the story, they just wanted content), time-gated content, cutting pvp and "toxic" elements from the game, making a whole fucking region with nothing to do other than time gated boss battles and the most hated and boring storyline that gatekeeps stats, capped or equalized everything because "it was too much for new/normal players". All they could to was just keep on pumping out new amazing classes and regions with new gear / grindspots that were hard af and you actually had to work your ass off for getting gear score to get them. They are trying to forcibly turn bdo into the tamest, lamest, story infused mmo that there are like hundreds of already on the market.

GoodieMartin
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They gutted the systems that players loved about bdo and geared the whole game towards attracting more casual players that don't stick around for long because once they realize how grindy the game is their casual nature's kick in and they move on to the next game that. Catches their attention it's such a shame that PA has backstabbed their core audience and cause them to leave
I think these might be the last few years of bdo having a somewhat healthy player number :(

NOCTURNAL
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As someone who sold all thier gear about a year ago i have no regrets. The games PVP changes killed alot of why people go for gear in the first place. As you said progression just doesnt seem worth it going get the next ap bracket so can grind what was already doing woop woop. I keep up with the recent changes an tbh PvE an Lifeskillers have it great right now. An as much as few bdo partners talking with PA about changes to rewards for PVP an structure? That was never an issue in the past, we done it at a lose of silver because it was fun in the past. Making it so we now earn 1billion - 2billion silver wont change anything when the systems are bad an people already moved on. Alot of PVP guilds big an small have just moved on.

daidoujii
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I loved BDO but this is imo what PA doesnt understand:
1. BDO is always competing with other games for attention and time. If PA doesnt make our time spent in BDO worth, then it will always lose to other games. You can design MMOs like FF14 for it to be seasonal where everyone can hop in for 1-2 months for new content and hop off. Sadly PA doesnt take this route. They are trying to get your entire being to play BDO or else you'll fall off.
2. Combat is good, but the quality time using the combat is very restricted. You have some instanced boss challenges, but why are they gated this much? Why cant I just play these for fun with my friends?
3. BDO aims to be a social MMO, yet 99% of the time you play it alone, or parallel in voice chat. Why do my casual friends need to be endgame in order to play with me? Why do all content aim for said endgame? BDO has one of the longest paths to endgame in any MMO.
4. Gear progression means nothing. I agree with your take but I see it from another angle: It used to be that once you reached a soft or hard cap, you are basically set for a long time. You can just enjoy the endgame and the side content, flex with collectibles etc. Constantly increasing the caps sets everyone back into the gear race. We have probably grinded for 10k hrs in this game. We need a break, stop increasing the gearscore constantly.
5. Item systems are way too convoluted. I look at my inventory and I have 150/200 items that are event based or straight up trash items filling or partial items for further crafting.

LordUni
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Bdo was all about pvp, some times you were hunt for your spot and you didn't even finish your daily grind cuz all the pvp craziness, but men I miss the feeling of protecting your grind, going to defend a guild friend spot and ending in a gvg figth for 1 or 2 hours.. even if you didnt achieve your money goal for the week, that didn't really matter, definitely the first warning was instanced 1hr pve grind

TheFatalintention
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Thanks for this, its pretty cathartic to hear someone put into words something you couldnt verbalise. The lack of player created narratives due to no more GvGs is EXACTLY why I've stopped, i just couldn't explain it

SteelAutoDoor
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I'm still hoping by some miracle that they turn it around and fix the systems around pvp, but until then, PoE 2 Baby :D

CyanPhoenix_
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it still feels like they just throw shit to the wall and see what sticks. and then when it sticks they forget about it. If you update grindspots and make them earn more money. you have to look at lifeskills aswell or you just invalidating your own content. Just like that altar thing that had waves of monsters comming at you. They just drop it. and 2 months later no1 does it cause the money sucks.

If something works, expand on it. Make it better, more intresting, more levels, whatever. But they just drop it. and forget about it. trade, fishing, altar, gathering etc. Everytime you make an expansion. expand the systems that work and have people playing that content.

Appart from that both pve and pvp need a way to progres. Ill gladly run in circles like a mad man to make me better. if i then can help my guild progres to the next raid or whatever rocking the dps meters flexing my hard work. Same with pvp i gues altho i do less of it. progress for tier 1 tot tier x making more money at the way and with the ultimate goal being siege is always what i thought would be the path there.

For me to enjoy pvp they would have to cut the dmg floating about in the game. being instagibbed standing up wasnt much fun for me. there are to many ways to blow up a group of people and verry litle (PA?) to prevent your group from being blown up.

methioswar
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IF you dont grind for UP your stuff for PVP why you grind ? why you play this game ? it's not logique .... GVG/PVP forever :) nice vidéo !!!

kytsie-mp
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Kinda sad… I’ve been feeling nostalgic about BDO, and kinda wanted to return. But looks like I’m better off staying where I’m at.. or finding something else

Trikruu
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As someone who's been playing this game from the beginning I can tell you they need to do some major adjustments to the way they have their servers and what each of those server types are when it comes to their player base.

Because in reality what they keep doing is trying to adjust the game to match certain groups of players and what we're seeing is a lot of players now becoming conflicted when it comes to the content the rewards and what they personally what from the game.


Honestly I think the best way to do this is to divide the server so you have 1/2 of the available servers purely PVP base with special rewards and events going on for those servers. Second I think they should have the black spirit be different for these different categories of servers yes a group of servers should be purely for PVP and the other group of servers should be for PVE and life skill content with invince going for each one of them giving X boost and bonuses along with different events to represent each of the communities.

Could you imagine the guilds that would come back if they had pure based PVP servers where they got events and Rewards for fighting other guilts and having the red battlefield and certain events like that along with tournaments going on frequently to see what gilts to probably kill a world boss better or faster while going against each other? This would bring so many players back to the game as well as good normal reason to update their care into fight over territory again especially if the rewards were big enough and this was something that was done frequently in game.

As for the PVE servers or the life skill servers as I would like to call them we could have events that help the players actually work together to meet goals for the servers as well as even encouraged group playing in the areas for a bigger effect of farming and grinding materials. This would also make the karma system if it's still in there useful, the more karma you have or the less you have would make it so you get or do more damage in the different servers. I think the black spirit on the servers met purely for PVE and life skills should be a little angel looking design. Where the one in the PVP server would be a little demon design. And if they wanted to they could tie this into the lore as well making it so the PVP servers are more closer to the dark realm while the other servers are more closer to the realm light.

This would give more purpose to the guilds and make it so there's any servers that are in between the 2 main groups it would be nice to see the P VP side fighting the PVE side guilds.

wonderingjibril
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as somebody who plays casual but with extensive experience in all mmos, its kinda staggering how many choices are just bad choices for the player. Like choosing between which pen weapon to pick is completely unneeded since succession weapon will give more ap in both forms. Its a reacurrent theme throughout BDO. Imagine a new player downgrading his tet weapon, borked account. A new player shouldnt be able to make bad decisions, period.

The choices can be summed up in good and bad. And each time you make a bad choice, it doesnt feel good and there is no way to prevent it unless you watch hours and hours of guides beforehand. What doesnt help is that the core of the game, is gambling. Kharazad is all about it, you cant buy it, only gamble it yourself. And why? So it triggers addiction in people who are prone to gambling. To take advantage of young people.

__-fixg
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I just started a season character after returning to the game. The most annoying thing is the change to trading for me. I had a dedicated character for it and training my horses and now that was pretty much pointless. Only played a few days and character is already lvl 58 and I feel like that took me a month or two (casually) the first time. "Afraid of dying in a video game" that has never been more true in this game.

FlagrareUnbound
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Gear stats at the upper end of the curve are messed up in pve, they need to address the DP issue because its ridiculous that spots are either doing no damage to you or instantly dealing 50% of your hpt or more. Now in PvE your 10% monster damage reduction from your draught/elixir is doing an insane amount of mitigation, try getting hit at the revamped DSR with your harmony draught off and you die extremely quickly. Maybe there needs to be Sovereign Armor, but really we need the top end of gearing expanded by another 200 sheet points instead of squishing everything into each individual stat point ballooning in cost to hundreds of billions of silver and gated behind RNG with enhancement now forced upon everyone with all items being untradeable.

Venant
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I'm waiting for them to let us place furniture in any home.

We're stuck with the same beds and furniture for way too many years now.

We got new wooden Olvian furniture, and it's Manor-only.

Then they released 3 Korean Manors way off in another continent.

Even us RPers are bored.

Hopefully, they lift the Manor restrictions on furniture that fits in regular homes.

And make way more furniture -.-

You know content is dead when RPers are 💤 😴

zenwilds
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