A Dance of Fire and Ice (Review)

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A Dance of Fire and Ice is a rhythm game that visualizes rhythms through various shapes and angles, creating some of the most ingenuous content rhythm games have seen in years.

All footage besides Dark Sheep clip is provided by me. In case anyone's wondering, this is not sponsored at all either.

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This was the first proper video review anyone made of ADOFAI, and it made our whole team so happy, not even because it was positive but just to have someone finally take such a deep look into our game is really fulfilling. Not to mention illuminating to us. Thank you for doing what so few people are doing!

thBeatGames
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I think it's pretty amazing that your review is featured on this games page in Steam. Now I'm hooked!

GammaLoop
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6:12 “It took me about 4 hours or so to get through the worlds.” Bro that shit took me 6 months 😭😭😭

fluffynova
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“It’s a very simple concept, but the degree they push this very notion to” 7th beat is GREAT at that, rhythm Doctor does the same thibg

lakot-oldacc
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For everyone: This game has a LOT more than 4 hours of potential content. With the custom maps you can play for hunreds or even thousands of hours (i mave 500). A lot of custom maps look as good, or even better than some of the maps from the game creators.

wallnuss
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Played this once. Currently on 6-X. It's harder then it looks. Doesn't make it any easier that I was playing on a smx pad for laughs, but it was really fun. Good game,

dancingmaractus
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My favorite out of the levels in this game has to be "Options" by Frums. It's just insane, but so much fun. One time, i beat it without a single death.

Dullsonic
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Wonder when would I be review by this channel (hope its not a bad review :x)

EKugene
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ADOFAI VIDEO LES GO!
I remember you saying a few things about this game a while ago on your stream that I didn't really agree with. I'm really glad your opinion has turned around now that you've gotten a chance to spend some time with the game. :)

Etholux
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When the game was first released on steam, I legit tested how hard "pure perfect" is, going through to complete the original 6 worlds plus the bonus stage with pure perfect. The experience definitely accentuates the theme of "learning how to complete a level" on a scale that goes beyond the basic gameplay; you not only need a solid understanding of rhythm and the mixture of audio and visual cues, but the ability to keep consistency with the level that you are playing to achieve that satisfying "Pure Perfect!" text at the end of a world.

PennyLapin
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I respect how you take the time to educate yourself (and us) on a variety of music games from bemani to Osu! to clone hero and then stuff like this!! It's very cool

fabsab
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ADOFAI is literally the first rhythm game I've ever spent more time with, and I have to say that for a beginner, it will (kinda obviously) take a lot longer than 4 hours to beat all the 20 built-in levels in the game. I've played the game for 25 hours now, and have only completed levels 1-9 and two of the symbol worlds (=11/20 completed). Just pointing out that it will really depend on the player's skill level and experience from other rhythm games when they start playing.

The custom levels will of course increase the longevity of the content by a lot, but that's another story. The newly added steam workshop support makes it easy to download and play the custom worlds.

GGenoce
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After stumbling upon some Korean channels playing top-level custom charts, I was intrigued but wasn't sure if I would enjoy playing it myself. Your video sold me on the game, and I've loved every minute of it. Being a musician, the way this game visualizes rhythm is insanely cool.

jeremyquiros
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This was amazing to watch, im very glad you've enjoyed ADOFAI!

As a person who watched Adofai grow from the start, it was fantastic, albeit chaotic once the burst of new players poured in! Adofai was first a flash game released a long time ago, and it only had the first three worlds, which was probably why the 3rd one gave newgrounds flashbacks haha

Dont worry, new worlds are still being made, but they dont really have much time for them since they've been working hard on their main game since forever, Rhythm Doctor! (Which is almost done, homestretch) Something you maybe would like to keep an eye on!! :eyes:

known_questionmark
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I instantly got enlightemed with the mechanics when I watched custom levels for Lockstep 1/2

lawrencebermudez
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5:04 Jungle city is a swingy tropical banger
AND HERACLES JUST HITS HARD THE WHOLE TIME.

oweisidiw
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it there any chance you can make a review of Rhythm Doctor when it comes out? So far it's great and it's made by the same creators of ADOFAI

Skoize
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My god i love game reviewers that actually play the whole game

gdaffix
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I went to your stream to ask your opinion on this game. Thank you for doing a full review with your opinions on it!

ThestQuilava
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One important thing I really feel you should have mentioned is that it has [beta] support for custom levels. There are hundreds of community-made levels that bring so much more fun and diversity to the game, whether it be Cry which you showed on screen, Fluffing a Duck, meme levels or effect levels. While yes, it is still a beta feature and you do have to go toggle it on manually, it makes up for the lack of levels. And on top of that, you can create your own levels, which is not a beta feature, so you can add whatever songs and beats you would like. Anyways, that's just what I think about it. Your video really did hit all the points and touch all bases, aside from what I just mentioned.

aboringuy