Photoshop and Unity - How to create a 2D Tileable Texture

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In this Unity and Photoshop tutorial, I'll be showing how to create a tileable texture. This will allow you to create seamless graphics to use for your game.

(to Join my discord server add a comment and I'll reply with the latest invite code)

Chapters:
00:00 Introduction
00:15 Creating the base rock sprite texture in Photoshop
01:14 Adding the sprite to Unity
01:48 Creating a material in Unity
02:58 Seeing the sprite edge and how to fix in Photoshop using Filter Offset
04:59 Checking our work

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► All content by Bliz Studio is 100% free. I believe that education should be available for everyone. Any support is truly appreciated so I can keep on making content free of charge.

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♪ "Once Was" by Kwon @ Youtube
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Thanks for the tutorial! It's really informative.

brellos
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make a playmaker tutorial on how to make a five nights at freddy's plz

anidls
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You should really change your mouse size and color when making these videos. The mouse is very small and its color very similar to the background, so I can't really see where you are going most of the time until you press some button and it lights up. I lost the mouse completely when you did the tiling itself, which I think was behind the camera.

Also, when I followed your instructions and created the material, while yours had by default the "Universal Render Pipeline/Lit ..." shader, mine had the "standard" shader, and I could not even find the shader you used. I am not familiar enough with unity to understand how it decides the default shader, so it would be nice if you can add some remark when something like this happen.

eofirdavid