Overwatch 2 EVERY Tank BUFFED! Mid-Season 10 Patch!

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Every tank hero gets buffed in Overwatch 2 season 10 mid-season patch. Tank survivability is giga buffed, how will this change the meta? Oh and Hanzo's ult get's buffed! #Overwatch 2 #Overwatch #blizzards

0:00 Seaosn 10 Mid-Seaon Patch!
0:10 Armor REVERTED to old state
0:20 Health regen passive BUFFED for tanks
1:00 Armor and HP regen dev comments
1:54 Tank role passive changes
3:07 Junker Queen Commanding Shout Buffed
3:44 Sigma Ultimate Buff
4:02 Wrecking Ball Buffs
5:18 Zarya Ultimate Buff
5:45 Junkrat Damage Buff
6:20 Echo Ulatime Buffed
6:37 Hanzo BUFFED!
7:34 Brigitte Shield Bash Ultimate Buff
7:54 Competitive Updates
9:21 Grouping Restrictions
9:41 Loss streak Update
10:22 In Conclusion

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So now Orisa never dies and Rein dies slightly less quickly.
Idk dude this patch feels like another band-aid. The tank roll obviously needs more thought put in than this.

TheJSRF
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They will try everything under the sun except look at 6v6 again. Off-tank needs to return. Every half season is a wildly different game than before. I'm sick of learning how to play each hero every couple months again and again.

ImaFrakkinNinja
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If this doesn't work it's clear 6v6 is the only option left

coldshock
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Hang on the dragon only does damage to people in it's area
But if it moved faster then people won't be in the area as long and it'll do less damage

calebvargas
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The game hasn’t felt good since going to 5v5. They’re trying to balance a game that should be 6v6 to work with 5v5 it’s like trying to shove a square peg into a round hole. If they would announce they are going back to 6v6 I guarantee it would help revive this game.

MamaZ
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Hanzo nerfed, like come on you got rid of some of the zoning he can do.

PunchM
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And kiriko somehow just slips by again

lopezz
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Whats the point of them increasing the health if they're just going to increase all of the damage aswell?

Meeach
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This is a Hanzo nerf and he's now sat in a waiting room with Sym as one of the worst characters in the game. Above the metal ranks, dragon is a zoning tool. It's not the best ult by any means, but it is valuable to zone a player off from their team (and obscure visibility) for a few precious seconds. Dragon can win team fights because of this quality. Now the OW2 team have increased the speed of dragon 25%, that means there's 25% less time to capitalize on zoned off characters. Follow this logic through: in many situations that means at least 25% LESS damage. No one above metal rank is going to get surprised by a faster dragon and die to it - so this is a nerf.

scottwilson
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tank counter picking and banning anyone who tried to communicate makes it hard to get back into it, literally got banned for asking my team mates for help in the back line ( as a support ) and for asking people to switch when they get counter picked. ban reason "griefing"

garryarganis
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Juries still out because I haven’t played the update yet, but I’m really anxious about these changes. If a tank has decent supports, they’re already difficult to kill without maybe a Zen or Ana and now this makes it even harder. And this doesn’t fix the counter swap issue.

MoonlightBrillance
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It’s so confusing that they won’t give junkrat and hanzo their one shots back but widow and roadhog have theirs. Pick one either keep all one shots in the game or take them all out.

hashirama
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"EVERY Tank BUFFED!" might be a bit misleading. After some testing from before to now against a Rein as the basis, this is what I found: (Body/Headshot)
Dva (+8/+5)
Doomfist (+3/+2)
Junker Queen (+2/+1)
Orisa (+4/+8) - unsure of this one tbh
Rein (-1) - one less swing, which is big!
Roadhog (0/0) - no difference
Sigma (-1) - one less 2-rounded attack
Winston/Zarya - ignores armor so big for them

So as we can see, for the most part, it is not LESS VIABLE to shoot the tank as the tank - with a few exceptions. However, when it comes to DPS, that's when we see an interesting result. As for what I can tell, it appears that body shots require less bullets, ranging for 1-3, while headshots requires more bullets to kill, ranging from 1-3. While that may seem like nothing to some like Cass and Widow (who lost nothing as it was the same across), heroes like Ashe and Hanzo might want to do more body shots as the gap is far more closer than before. And of course, explosive and beam heroes benefit from this overall. They lost nothing, so expect more Junkrat, Sym, Pharah, and even Venture.

However, the biggest issue I see is not DPS, with a few exceptions, it is the Support.
Ana (-2)
Bap (-3/+3)
Brig (-2)
Illari (-2/-1)
Kirko (-2/0)
Lucio (0/+4)
Mercy (-1/+4)
Zen (-2/0)

Now while I do say that I am fine with a strong Support, this may be an issue as their power is slowing begininng to creep again, and I doubt we want to see that again. And when this was meant to be a patch for the tanks too!

*Biggest losers not worth mentioning (those who require 10+ to kill, both in headshots and body) - Mauga (when not on fire), Ram, Wrecking Ball, Sojourn, Sombra, Tracer, and Lifeweaver

MutatedAmerican
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reaper: "ah shit, here we go again"

SamDOnYT
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Hamter ball did NOT get a rework, he got a QoL update. HUGE difference

codey
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Its subtle but I don’t love that winning percentage team placement thing. It has good intent but oh man imagine you’re on a winning streak and every match feels like you have to carry as hard as you can because you’re other teammates are on losing streaks every-time…. I don’t know it just doesn’t sound good

LeekyXIV
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Just played a couple hours, feels like the matchmaking is actually somehow worse then it has ever been before. Back to back progressively worse feeling games.

grfrog
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it was a slight buff with armor changes because a LOT of tank busters lost their tank bustyness with the changes, but also a LOT of "bursty" damage was also significantly buffed, like reins hammer now deals 95ish damage to armor, rather then its pitiful 70. other examples are widow, cassidy, junkrat, etc, are all significantly stronger vs armor.

someGuy-klcb
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Doing all those tank buffs without nerfing Mauga and Hog is going to be certainly interesting

PoolGyall
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I like a lot of the changes, but I strongly dislike the sigma gravitic flux change. I feel like line of sight is counterplay through positioning.

zc