Dreams to Reality (1997)(PC DOS CD) (3DFX Version) Longplay Part 1 of 5

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The good and bad ... got it finally to work , the bad movies are hitching ... Longplay in 1h Parts... how many will it be ? dunno , its a Longplay in progress ... most of the time i dont do something like that ... but you hammer me ... so when i will be done ... you get the next part ... and this version has no bugs so it will be finished then the last LP i did from this game ... that made me stop when it glitched ... every time

Dreams to Reality is a 1997 third-person action-adventure game developed by Cryo Interactive and published by Electronic Arts.Players assume the role of protagonist Duncan, and explore surreal dream worlds while attempting to stop an evil group that seeks to control subconscious reality. Movement options include walking, flying and swimming.

While they praised the game's graphics, PC Gamer UK called the game "an unsatisfying mix of twee adventure, half-baked action" and platformer-style "running, jumping and dodging", and awarded it a score of 65/100.
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hmm sothing is wrong with the comment section ... men stop doing crap, i see that you just deleted the info about cutscene bug ... and that you have to watch those in 1.25 or 1.5 playback speed ... or see the whole game in 1.25

hfric
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I will always remember flying behind the whale. That was the first time i felt this kind of "freedom"/"openness" in a game.

tohafi
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Finally, my burning memory burns no more

qwerty-yux
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Now this is what I call a Flight Simulator!

linuxrant
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It's weird, because this game has a lot of interesting ideas for movement mechanics that if someone refined into an adventure/exploration game along the lines of Breath of the Wild, could be really fun and relaxing and engaging to play.

Plus I wouldn't mind playing through some weird mystic nightmare fever dream

River_StGrey
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it was amazing back then "flying" was tons of fun lol

warlyx
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Got this game at the £1 shop years ago, awful, awful game but it was so strange I just wanted to keep playing to see what would happen next.

Imoenn
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never heard of this until now....looks quite impressive for 97

oh_rhythm
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If it's not one thing it's the other, I understand the struggle. This game is hard to get running properly, especially on more recent hardware. The furthest I've ever gone to making it work was the movies and the music, collision detection was buggy as hell for me. Regardless, thanks for uploading and coming back to this, one of my favorites from Cryo.

timeline
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wow, back then my game was running like this too

yoshi
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this is a work in progress ... so brace yourself ...

hfric
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Quality is shit but at least theres an upload of this old strange game.

Gonken
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I keep coming back here hoping to find a finished playthrough.

PrinnyheroX
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I just bought this game for 1 euro in a video game shop.

vmbo
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i think my cinematics were playing like that too in 1997 hahaha original game of course, lovely game it would be great if a similar game came out...

despeinadormisterioso
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Great character design. Muscle man in short shorts and sneakers.

scottmichaelhedge
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and men, i miss my real time shadows that you had in the software mode ... then those those black blobs on ground you have now ... when the software version has more features then the accelerated one ... same was with MDK, that on 3dfx used low resolution textures, then those high assets you had in the software mode

hfric
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I had this, it was so weird, never finished it.

regntonne
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even chat gpt couldn't help me find this game

artemidzegameroom
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wow, yeah saw this preview in edge magazine 1997, screens look much better, then again, most screenshots do don't they?! lol

PeteShakur