Carcassonne Ranking - Major Expansions - Carcassonne Expansionist

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Welcome! This is my video going through my ranking of Carcassonne’s major expansions!

WHAT'S NEW Carcassonne Expansion 1: Inns & Cathedrals (and PLAYTHROUGH)

WHAT'S NEW Carcassonne Expansion 2: Traders & Builders and PLAYTHROUGH

WHAT'S NEW Carcassonne Expansion 3: The Princess and the Dragon, plus PLAYTHROUGH

WHAT'S NEW Carcassonne Expansion 4: The Tower and PLAYTHROUGH and RANKING

WHAT'S NEW Carcassonne Expansion 5: Abbey and Mayor, plus PLAYTHROUGH and RANKING (Reupload)

WHAT'S NEW Carcassonne Expansion 6: Count, King, and Robber, plus PLAYTHROUGH and RANKING

WHAT'S NEW Carcassonne Expansion 8: Castles, Bridges, and Bazaars. Plus PLAYTHROUGH and RANKING

WHAT'S NEW Carcassonne Expansion 9: Hills & Sheep, plus PLAYTHROUGH and RANKING

WHAT'S NEW Carcassonne Expansion 10: Under the Big Top, plus PLAYTHROUGH and RANKING

WHAT’S NEW Carcassonne Expansion 11: Ghosts, Castles, and Cemeteries, plus PLAYTHROUGH and RANKING

#boardgame #expansion #carcassonne #hansimgluck #zmangames #ranking #ranked #best #boardgames
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Great video, but as someone who just got in to this game a couple of days ago I must say, that I would've liked to hear and/or see some kind of a brief introduction to what these expansions bring in to the game and what the new mechanics are. I get that this is a video about ranking the expansions, but I feel like this isn't providing me enough information on what I should purchase next.

NikoPeistola
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Just like your other Carcassonne expansions ranking video and even more so here, it was very informative for me and easy to understand which expansions are worth it and which aren’t. Huge thank you for sharing your thoughts and experiences with it and those super informative and accurate tutorials!

mrhypenight
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I have all major expansions except catapult and eight mini expansions, but it would be hard for me to rank them, they can all be very good in different combinations of expansions. We usually play the game with four or five different expansions, so every time is different and that is what I like about this game.

markopantic
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Excited for a follow up and would love to see the same kind of video for King of Tokyo!

mrmuffins
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We have a Carcassonne Big Box that has gotten so much use and great replay ability. Probably our most played game. I understand there are differed Big Box combos. The one we have includes the Wheel of Fortune expansion. It’s fun with a high player count and the Big Box version we have includes extra Meeples sets for more players! Separately, we’ve gotten a few other expansion sets too, like The Big Top. I thought I was done with expansion sets but will strongly consider Mists over Carcassonne.

jamessherman
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I'm new to Carcassone, heard there was a bunch of expansions so I was just curious what they were and what people thought about em. Thanks for your opinion.

blindey
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Good video and an interesting ranking. When choosing expansions, I think it very much depends on what you like/dislike most about the game as most try to fix or change a core mechanic - like with introduction of The River (stops you from ending up with one game winning farm) and The Abbot (players were often not bothering claiming abbeys as it was losing a meeple for the whole game).

Dragon/Tower both change the idea that once you've played a Meeple, it's there for the rest of the game. I find that these expansions work for more cuthroat/competitve players but changes the whole game. This encourages players to score quickly rather than going for large cities and long roads. I don't hate Tower but I think it only works with as many expansions as possible (at least 150 tiles) otherwise it's hard to keep any Meeples on the board at all.

Inns and Cathedrals/Traders and Builders/Kings and Robbers: the exact opposite to the above, these encourages bigger cities and longer roads!

Hills and Sheep adds a fun mechanic where it doesn't feel like a wasted turn if you just have to add to a field rather than your roads/cities.

My order (not including Mists as I've only played that as a standalone co-op game):
1) Inns and Cathedrals - essential stuff that I couldn't play without
2) Princess and Dragon - a lot of fun and not too game breaking
3) Traders and Builders - almost essential but a bit dull
4) Hills and Sheep - a really fun addition
5) Abbey and Mayor - additional mechanics which are cool but quite a lot extra to deal with. Definitely one for more advanced players.
6) The Tower - I personally like it but you need to have a lot of other tiles to make it not dominate the game. It adds new strategy of trying to play Meeples at diagonal angles to the towers where they're safe. Losing Meeples to someone is fine: you can just buy them back for 3 points but losing them forever to cap a tower and stop it being used is a pain.
7) The Circus - it's fine, probably best played with just the basic game rather than lots of expansions. Doesn't quite fit the medieval/fantasy aesthetic for me.
8) Bridges, Castles and Bazaars - It's ok but Bazaars simply doesn't work and Castles can be played without needing an expansion (just use any counters). 12 tiles is very mean.
9) Count, King and Robber - you either use the count or the river 2 so having both in the same expansion is annoying. King and Robber you can just play, you don't need an expansion (just have a couple of tokens you can give to the player with largest city/road).


I wrote this a while ago to help people know what they're getting from each expansion:
·
I've noticed that many big expansions are really 3 mini expansions in one box, usually one good, one bad and one somewhere in the middle.
Inns and Cathedrals
Tiles: 18
Wood: 6 Large meeples + set for a 6th player
The 3 expansions this could be divided into are all good additions to the game:
1) Inns
2) Cathedrals
3) Big meeples

Traders and Builders
Tiles: 24
Wood: 6 pig and 6 builder
Good - builders
Ok - traders
Bad - pigs

The Princess and The Dragon
Tiles: 30
Wood: Fairy and Dragon
Good - Dragon
Ok - Princess
Bad - Magic portals (maybe not bad...just...not good)

The Tower
Tiles: 18
Wood: 30 tower pieces
For me this is the only expansion that cannot be split into mini-expansions, it's a solid theme with everything focussed on one idea.

Abbey and Mayor
Tiles: 12 + 6 abbey tiles
Wood: 6 mayors, 6 wagons, 6 barns
This is a very bitty expansion featuring 4 mini-expansions all of similar quality:
1) Abbeys (wild cards)
2) Mayors
3) Wagons
4) Barns

Count, King and Robber
Tiles: 22 + 12 river tiles
I might be being harsh or generous here...
Good: River 2
Ok: Count (overly complicated)
Bad: King and Robber (this isn't bad, it's just that it's an extra rule idea which doesn't really need to be an expansion)

Bridges, Castles and Bazaars
Tiles: 12
Wood: 12 bridges
Good: Bridges
Ok: Castles
Bad: Bazaars

Hills and Sheep
Tiles: 18
Wood: 6 shepherds
Good: Shepherds
Ok: Vineyards
Bad: Hills

The Circus
Tiles: 20
Wood: 6 ringmasters, 1 circus tent
Good: Big Top
Ok: Trapeze Artists
Bad: Ringmaster (it's a cool looking extra meeple that doesn't do much else)

benwillis
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I agree with top 3. Every Carcassonne fan should have Traders and builders, Inns and cathedrals, Abbey and mayor

МаксимАндреев-щб
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love the sense of humour. other channels just list for the sake of list and have a cardboard personality. keep up the good work!

PabloEscobar-jt
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I have most of the expansions and would say the most enjoyable process when we used to play it was creating and fighting in huge city and the major funny threat to winning player - if you allow it - to burn barn with the dragon :))
Therefore best expansions for me are the ones which are involved in this:
5. *Count, King* & Robber - count's castle is my fav starting way
4. Inns & *Cathedrals* - don't have that one, mechanics looked too simple but I can see how badly inns are needed
3. Princess & *Dragon* - dragon gives the extra drama and joy of destruction
2. *Traders* & *Builders* - cities are happier with it, grow quickly and are colorful and piggy is actually great if you bring it to the barn over and over again, new way of gathering points with bad cards
1. *Abbey* & *Mayor* & *Barn* - was my first expansion, changes game's character the most, especially makes running out of meeples less of a problem

matejathos
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I only have the expansion 'Inn's and cathedrals' but might look into 'Abbey and mayor' in the future. Not a fan of the other expansions. Lovely video!

Laurens
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Great breakdown of the expansions! I've finally started to play though the expansions, still a lot to get through but my current thoughts are
1) Inns & Cathedrals. I don't even take this one out of the bag, it gets thrown into every game, though though I have left out the rules before for new players.
2) Hills & Sheep. Is the Push your luck tacked on? Maybe, but I'm a sucker for the mechanic. Even leaving that out, the hills and vineyards make is a easy throw in.
3) Traders & Builders. Personally not a fan of this one at all. I don't like how the Builder and Pigs aren't meeples, more so special figures that you need to already have a meeple in the feature to use. The good tokens are a fun idea in theory, wanting to complete your opponents features, though they're not fun or worth it in the end.

I haven't played The Tower or Abbey & Mayor enough to give a ranking and haven't played Count, King & Robber or Bridges, Castles & Bazars. I have Princess & The Dragon on the way now! Big Top and Mist next year and Catapult whenever I get a good deal on it.

thedoctor
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I got the Carcassonne big box sometime ago, and it has inns and cathedrals, and builders (plus like 9 more mini expansions).

I also got the tower and the dragon. I feel like if I had done a bit more research, I would have gotten the mayor instead. But the tower is still fun in 2 player games. The dragon, tho, I haven't been able to test yet because I pre-ordered it, and hasn't still arrived.

epepo
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Fabulous video. The sweetheart and I giggled all the way through it.

Two points;
Carcassonne 2 player is delightfully mean. The Tower doubles down on that, which is why I like it. (Shitty in a +3 player game though)..

It's not called a circle city at our table. Decades ago the women owned it by calling them "pussy towns". It's an Aussie thing I guess. You now can not un-see this.
😊

partymeeple
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I think the German word is actually "Schalpps"

zenmasterfu
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What expansion uses the barns printed in the tiles of base game?

PNG
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Hello, I need help with the duality between the expansion of Thieves and Dispatches, of Carcassonne Plus (2017).
What happens if red puts the thief next to a blue follower, but on blue's turn he decides to move his smaller follower (dispatch) instead of his normal one? Does the player who placed his thief next to the Follower still receive the points?

And if he doesn't, then whats the thiefs purpose? If blue can always decide whether to move the follower or the smaller follower. And not give points to Red.

sebastianht
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Are these compatible with the Rio grande version of the base game?

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