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breakabletower

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fracry, MOD operation clearing, cryengine 1, testmap
first test from a breakable tower
after some hours of coding, which results in adding about ~6 lines of new code and about 6 hours of modelling in 3dsmax with try and error (to fit the new code routines), i made this : destructible guardtower without no noticable CPU load :)
tried also routines by crytek which are used for destroying the gunship or the routine which is used by exploding vehicles: but they reduce the framerate for ONE exploded tower to ~30%, no chance to be usefull in a heavy load environment.
this one is now done complete in the GPU and processed by shaders and i'm a little proud of it :)
first test from a breakable tower
after some hours of coding, which results in adding about ~6 lines of new code and about 6 hours of modelling in 3dsmax with try and error (to fit the new code routines), i made this : destructible guardtower without no noticable CPU load :)
tried also routines by crytek which are used for destroying the gunship or the routine which is used by exploding vehicles: but they reduce the framerate for ONE exploded tower to ~30%, no chance to be usefull in a heavy load environment.
this one is now done complete in the GPU and processed by shaders and i'm a little proud of it :)
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