All Lethal Company Entities RERANKED Based On Difficulty

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My last Lethal Company Tier List video on the difficulty of each and every entity had a lot of inaccuracies, so here I am again! Hopefully I managed to rank every enemy with a lot better judgement this time around, but if you happen to still have some qualms with my list you can rank each entity with the Tier Maker link below. This game is fun to analyze, can't wait for updates! :D

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If Coilhead spawned they increase the Lethality of brachen considerably

arya.n.
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I agree with the coil head statement. Alone, or in a group of several coil heads, they are not a threat. Combine them with ANY other enemy, even a slime, and your life is pretty much over.

EpicJim
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The only reason the thumper is so scary is because he gains constant speed even when he loses sight of you.

enterchannelname
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Brackens are a threat for the same reason coilheads are; they aren’t a particularly gigantic threat on their own, but they become a much bigger threat when coilheads or ghost girls are in play. Also the buggy nature of how enemies detect if you’re looking at them (similar to how coilheads will sometimes move while being observed) can lead to some unfair deaths.

BritCrumpet
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I do love the little detail where if you move whilst the nutcracker is searching and already looked where you were then does a double take but you've moved from your spot, it will adjust so its looking dead at you, stop and narrow its eye like, "Did that orange thing move or am I seeing things again?" before moving on with its life. Also if another crew has Aggroed it (It's battle music plays) Then just start running because in fairness, we all look the same!

onezeywitch
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4:49 the danger of brackens isn't the bracken itself, but how well it pairs with other enemies. Particularly coilheads and the ghost girl. Coilheads because you cant look behind you and ghost girl because the Bracken makes you dart your camera around, increasing likelyhood of a haunting

DrTrayCreeper
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What makes brackens so dangerous is that they combo VERY well with EVERY enemy. If we were to compare a combo of a thumper and a snare flea, thats no problem, take a shovel kill the thumper and deal with the snare flea. However lets say there's a bracken and a coil head, Your absolutely screwed, your only option is to quickly backtrack before the bracken can sneak up on you while your looking at the coilhead. This can be said for any enemy, Bracken + slime, Bracken + thumper, Bracken + ghost girl. He is the perfect entity to combo with.

bongjiggy
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I really hope we get an enemy in Lethal Company that is attracted to light. While there are quite a lot of enemies that rely on vision (with many of them exclusively using their ability to see as a means of spotting players), most of them seem to have night-vision and especially track motion.

I think the concept of a light-based enemy could work both inside and outside the facility (outside less so, or at least during the day.) There are plenty of items that provide light (both flashlights, the lamp and the apparatus), and there are light/power switches inside both the ship and facilities as well which allow you to darken the scenery. Perhaps an enemy with this mechanic could have limited hearing and vision capabilities that limit them to only spotting you at short range, but are attracted to light and can spot creatures in the light much easier? It would create a threat that forces players to push themselves outside their comfort zone to avoid detection, and could make carrying off certain chunks of loot much more complicated than before.

jimboanimations
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4:24 Brackens are especially dangerous when you play on Titan or Rend. This is because the map has the highest likelihood of the ghost girl haunting someone, and she only haunts players when their sanity level hits a certain threshold. The game has a few mechanics for calculating sanity changes, including checking behind yourself frequently. Every time you look behind yourself, your sanity drops from paranoia, and increases the ghost girl’s chance to haunt. If you check for the Bracken too much, you’ll be more likely to be haunted.

Edit: Yes, the ghost girl does spawn like every other mob and haunts someone regardless of sanity at the start of the game, but she has a much higher likelihood to haunt a player with lower sanity. If the player she haunts dies then she will choose a new player to haunt, and her first choice will always be to haunt the player with the highest paranoia. Also, another factor I forgot to mention about the sanity dropping is scanning frequently. If a player scans a lot before they go into the facility, they are the most likely player to be haunted at the start because when you scan, it drops your sanity partially.

teasonm
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Forest Giants are very deadly, but some people found out that if you activate a stun grenade while the Giant has you picked up in the animation, it can stun it and you will have time to escape sometimes. Thing is you have to carry Stun nades the whole day.

pixelgunner
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Yeah, this list is way more accurate than the older one

Matthew-bzfk
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Bracken is such a wild card. On one hand the insta kill and the amount of hits it takes to kill makes him extremely dangerous. On the other hand, it's very easy to counter by just avoiding him and looking at him. The problem is that most other monsters make him OP.

Another one is Coil-head which is more or less a support monster. Imo he is way too fast. You can't turn your back often enough, which risks you bumping into a landmine, a bracken, a snare flee or any other unwanted situation. I guess it's nice that you can just lock them in a room and that
only one person at a time has to look at coil-head but he's just so frustrating...

Nartymer
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I will say you can carry a radar booster, have a guy flash it frequently and be completely immune to forest giants since their stun duration is like 6 seconds.

dietmarblesoda
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This list is MUCH better and even this video overall is much more well-made than your last one, thank you.
This one pretty much matches the list i have in my head so i'm glad you took comment feedback and rethought it lol. gj

thekamotodragon
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Forest keepers are both dangerously deadly and dangerously funny.


Edit:What did my boy Forest keeper do to get this much hate???

mertegeaydn
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Fun Fact: The worm can eat the forest keepers.

ralseivr
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There is a counter to forest giants, the radar booster and it's infinite flashbang capabilities when paired with someone at the ship computer

ChaosRat
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For the ghost girl, my group has a rule that the haunted person stays on the ship and monitors the rest of the crew.

Its pretty easy to not look of her when you’re just staring at monitors.

howdeedoo
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This list is so much better than the old list, gotta say, though I would rank mines just a bit higher cause I find it easy to walk into one when you are trying to get away from another enemy.

One thing I think is important to mention is that this list is likely based on how many players are in the lobby. In unmodded lobbies you'll likely have 4 players but once you start modding and getting more players the list starts to shift a bit. For example, Spiders, Fleas, and Coil Heads are easier to deal with in groups which makes them go lower on the list, either because more people have shovels or can just look at the enemies, however enemies like the Dogs, Masked, and Jesters become harder to deal with, since groups dont shut up or the idea that its harder to keep track of whos in and out of the facility. This doesnt matter to the list but I just think it should be mentioned because its interesting.

theholypeanut
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definitely more reasonable and accurate than your last tier list, good job man!

Mrgameboi
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