UE5: Distance-based fading (Tutorial)

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In this tutorial I will be created a fully material based fading system. The material you create this effect on will fade (become more transparent) the closer the camera is to it. For example if you create it on your player material (as I did in the tutorial), walking up close to walls or objects will clip the camera into the player like usual but they will become transparent (smoothly) so it doesn't look weird. You can convert this into a material function to make it easier to add to different materials.
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I am a simple man. Tried - it's worked - liked the video. Very useful feature, thx!

everLa
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Thank you for tutorial. It's work with one-minus too!

akiyume
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wow really great tutorial that's what i need i am very bad in materials thank you bro😘

crazyguy
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This was really cool. Thank you so much.

MrSmashmasterk
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Awesome! This is almost the same system that The Last Of Us has, one tip is to disable camera collisions, otherwise it doesn't make much sense, as this is kind of a replacement for it, which looks way better than the camera just snapping in front of the object you are close to!

AlexTLOU
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What if there are multiple materials? Because my character has multiple material slots for different body parts... Do I need to do same for every single material?? or is there any simple solution to this? Please let me know there is..anyways, thank you so much for this great tutorial, I really learned something today!! 😄

VenkyBeast
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Hey there, does this only work in UE5 or also 4.27?

trshbludofc