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UE5: Distance-based fading (Tutorial)
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In this tutorial I will be created a fully material based fading system. The material you create this effect on will fade (become more transparent) the closer the camera is to it. For example if you create it on your player material (as I did in the tutorial), walking up close to walls or objects will clip the camera into the player like usual but they will become transparent (smoothly) so it doesn't look weird. You can convert this into a material function to make it easier to add to different materials.
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*✨ SUPPORT ME ✨*
*🔗 OTHER LINKS 🔗*
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If you enjoyed, like and subscribe for more content :D.
UE5: Distance-based fading (Tutorial)
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