Unity RPG Tutorial #31 - Creating Quests!

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Learn how to make your own RPG game using Unity! In this episode we're going to create a Quest manager to handle quests in our game!

Get the scripts used in this series by supporting on Patreon at:

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James my man I'm a wee bit tipsy but I just want to say thanks for taking the time to put out such informative and relaxed tutorials like this, your attitude and way of explaining the ins and outs of everything are very much appreciated

barenuffsafe
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Great to see this series continues, just getting started on #1!

VGologie
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Glad you've been continuing this series

LancerPedia
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Once again, Another very helpful and amazing tutorial James!! :D Learned a lot from all of your series :)

demonboianzu
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thanks for continuing this series! very helpfull, best rpg tutorial for sure :p thank you so much

Grepley
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16:46 Mucking about inside of DialogueManager is a bad idea; you're expecting all the callers to know how DM works, and if DM changes, it's an invitation for bugs. Your earlier design where ShowDialogue took a string parameter is a better design. You can simply modify it to:
*ShowDialog(string[] lines)* [doing this is exercise for viewer]
then ShowQuestText becomes a single line:
*theDM.ShowDialogue(new string[] { questText } );*

ICanDoThatToo
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I love you gamesplusjames! can't wait for next video :D

nguyenvinhyen
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Dude when you were trying to think of a random example of completing a quest and said "finding a magical pot of gold" I burst out laughing. Thanks so much for this seriesman!

codyharris
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finally the moment has arrived!!! inventory after this? :D

Vulganot
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Sick man, after quests, please start inventory or equipping, i'm having so much trouble with those things

moltar
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Hey James, I was wondering why you never use inheriting? Unless you have but I haven't seen you ever use it. I found it to be extremely useful when i'm creating enemy AI and player controls

codelyoko
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Hello, your tutorials are great! I have a question how do make the summary of quest appear on the top corner?

rheakim
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i was screaming at my monitor at the fact that you were using list commands in an array.

btflp
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Hi James!
I've implemented your quest manager into my project, and I'm wondering, how could I keep the values in the bool array when I load a new scene, and then come back?
I'm thinking about dontdestroyonload or something like this but I don't really know how to use it...
That would be really kind of you If you answer my question ;)

antoinemisery
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If anyone could help me, I was wondering how would I make it so that I can have multiple quests but they do not activate until the first/previous quest has been completed?

Thanks.

DiamondPyro
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you didn't go over text scrolling with the dialogue system. You did it in your last unity basics series but you used a different method then.

PulloffPrime
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How would i be able to make the Start and End texts as an array ? Cause I'll be having multiple instructions for the player. One start and end text isn't enough. Please Help Thank you.

cyrusrendal
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When did you change the DialogueManager to use Lists rather than Arrays? Did I miss something?

Tom
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Hi sir. can i use this in a 3D platform? this quest system, basic location quest and item quest?

asdedas
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hi do you think the next vid will be out before the end of the month i am using these for a college project and it is due in june, the only thing i need is a few basic quests and im done

reiki