Too Many Bones: Undertow | Solo playthrough | with Mike

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Duster and Stanza bring some aquatic justice right to Barnacle's watery doorstep. Will they survive?
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0:00 = Introduction
1:35 = Set-Up
5:54 = Basics of Play
12:05 = Playthrough
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The amount of dice in this game is wild. Very cool concept, love all the character specific dice and skill trees

adamchalasify
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You got me as a subscriber! I found your gameplay direct, informative with cards/stories shown only when needed and entertaining to watch. Editing the inbetween decisions and setup. A lot of work is put into these. It's a pleasure to watch your gameplay videos. Keep it up!

novarkp
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Thank you for helping learn Duster and Stanza

IosifStalin
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Nice playthrough, Mike! I did catch one small goof, around the 32:00 mark. See rulebook page 23: “If you are KO’d (lose your last Health chip), your Gearloc Chip and Ini Die come off the Battle Mat immediately and are placed in your Gearloc Prep Area. All slotted Active, Locked, and Backup Plan Dice are removed (Skills are Exhausted) from your mat.” So that fortunate discovery wold have actually been rather unfortunate and you should have lost the consumable die from the active slot

ionutsandu
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This video has been SO helpful for me in terms of learning the rules - thank you 😊

annananigans
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@18:28 The monkey can be hurt, he cannot be directly targeted. for example a grenade could hurt him if the "splash" damage hit him or some other affect caused damage to enemies adjacent to a target and the monkey was adjacent to the target
@35:32 I believe as long as you do not heal duster, nightshade would come out. Buff HP is not part of the basic HP pool so duster is still considered to be below max health

BoardGameRoamer
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Great play through Mike! Yeah I want to get Undertow eventually. Base set and Ghillie/Nugget is what I have now. Good job as always here!

Tombonzo
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Awesome video! Just a small note for your watchers: When Duster died on your second day, the locked dice are exhausted (lost in case of your consumable die). The only exception is the easiest difficulty level, which you were not playing ;)

And Buff HP should be lost after battle anyway.

AlperAslan
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29:53 Did Duster have the option to re-roll his Defense die to try to get a "2" or another bone?

nagredmoonstriker
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Fantastic playthrough, Mike! would love to see more.

Just curious, do you know how many Tyrants come with undertow?

pamphletthebeanwolf
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Nice game.
It also seems that the game likes to keep you honest. The intended rules are that buff HP disapears at the end of your next combat (unless otherwise stated), so you shouldn't have it at 44:05 when trying to get your gearlocks under the limit. But since you removed it, the result is the same
But that isn't (very clear) in the manual, although it is added in the FAQ. It seems to come from the fact that all sources from the original TMB mention when to remove it, and so it is an oversight in the rules of undertow.

_Guzumi_
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Hey Mike, great video. I do have one quick question. During the first raft battle with the two krellin, you rolled Duster's skill die that can cause bleed and rolled a bones. Then at 42:36 you used that die to put the bleed effect on the dragon whelp and it looked like you may have re-rolled it. Is that optional with skill dice? I have always just placed them in my back-up plan immediately if I roll a bones.

TheMeepleMarathon
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I backed the second edition of Cloudspire and added TMB to my pledge at the last minute. Can't wait for both of them to arrive!! This has tempted me to get Undertow too

billie_the_birdie
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Isn't it supposed to cost two dex to move on a wreckage space (on the raft) during the last fight with Bernacle? It would be more costly and way harder of a fight.

johnnylove
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I wish Undertow Gearlocks were more user friendly. Especially for a stand-alone expansion. Thanks for the video!

blesswitskills
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is it better to have more days or less, like the days could have some good things as well as bad things ? yes ?

williammcneil
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Hi, thank you for the video! I bought too many bones (base game) and played it enough that I'm at a point where I would like more enemies, Encounter cards, gearlock, etc. Would you say that Undertow is a good way to expend the base game?

davidpepin