The Witcher III | Oldgen VS Nextgen | Final Graphics Comparison | PC Ultra RTX 4080

preview_player
Показать описание

Рекомендации по теме
Комментарии
Автор

That's why this channel is the best in the graphic comparisons category. It goes beyond the basics and shows the real differences in the smallest details. Good job.

diego_lobo
Автор

Gotta say, the first time I booted up the game, I didn't notice any graphical differences. When I got to Velen though, the change is definitely noticeable. Textures are much sharper, grass is more dense and less blurry, the new weather effects like fog make Velen even more gloomy than before. I already played W3 with mods but I see that Nextgen looks much better than that.

MultiKamil
Автор

This game got the renewed attention it deserves so much. It looks so much more improved in lots of areas. The original still holds up well for a 2015 open world game though.

Faithful-Preservation
Автор

The only thing I miss is how dramatic the old-gen wind was. The new one is far less agressive in comparisson. 😢

fernando_alfradique
Автор

11:00 really minor thing, but I always really liked the way bodies of water looked in the original game. The rich, deep blue color with the turqoise edges + clear/lighter blue in shallow parts helped give this world more of its own identity as its own unique fantasy world, instead of just being generic/realistic water. So I was kinda disappointed to see they did a full makeover aka made it look more generic. Maybe I'm alone ha. Idk, original water I just thought was beautiful, exotic, and made the world feel more cool and epic. Not a big deal though.

Washanuga
Автор

Very nice comparison! This helps a lot. Not sure how this new gen update gonna run on my 3060 but i think im fine playing with RT off, im actually more happy to see the improved textures and lighting. The game already looked beautiful bfr the update 👍🏽

burgerdale
Автор

Next gen obviously looks better but the old one look so good too. I love this game.

MrYeshesoto
Автор

I love the next gen update. But the performance costs are quite heavy to be honest.
The improved textures and models are immediately visible and shouldn't cost too much of a performance hit as it is usually more VRAM bound on modern GPUs.
RT Reflections I feel like are not worth the hype. I prefer reflections on windows and mirrors, but on water it always look weird to me.
RT Shadows are okay but not that noticeable while playing the game.
RT Ambient occlusion is very nice but overall I feel like it makes everything look so much darker, which I don't really like to be honest.
RT Global illumination is just so DAMN AMAZING and is the new thing I wouldn't want to play without. The visual upgrades it offers are so damn noticeable it's hard to go back. It makes everything look so much more cinematic I love it.

JBR_
Автор

I see a lot of people ask about music, I've found it: ZERAVI - Katana :)

S.Krezel
Автор

In fact, the next gen is more beautiful graphically, but one thing that I liked about the old gen was that the wind is stronger in the vegetation and even in Geralt's hair, in the new one they took a little

JulioCesar-rbpx
Автор

Hello, I am a huge fan I watch your videos almost all the time I wondered if I could ask you to make a comparative video of Witcher 3 old gen on pc ultra Vs next gen on PS5 ? I find that it is interesting to see how much of a leap did we actually make from what the best pc's could push out at decent frames back then and what we have now on consoles :)

Oh and I love the music in your works !

MrMEGALOL
Автор

Uno de los mejores juegos de la generación anterior. Me gusta el cariño y reconocimiento que le están dando con este update que además es gratis!

bbbazzinga
Автор

The updated graphics actually look worse in some scenes aside from textures, ambient occlusion, and reflections. Feeling mixed so far and I think they should have left the game alone.
0:29 Updated Global illumination adds to interior looks but adds a dark yellow tint to the outside world
1:14 Again, godrays look splendid here and suddenly they look like they have been downgraded.
2:44 and 2:47 lighting looks MUCH better on old gen in this video capture.
3:23 Shadows seem to be improved but at the cost of a weird tint/too much darkness that makes the "newgen" seem like an actual last gen shot.
4:07 Look at this. Draw distance is "improved" because smoke was added? Too dark in areas and now the trees and bushes are barely moving at all. It looks rather bland.
4:27 Before and after as in many other instances. I would prefer the before. I really think CDPR should have not messed with this game. Hell the lighting, shadows, and rays look gorgeous compared to another bland "nextgen" shot. Is this really it?

I simply prefer the original art style and it seems like it has more of a vibrant and bright style compared to the upgraded version. Changes are subjective I guess but for me this just doesn't look like much of an upgrade and definitely not something they should have spent a year on if this was the result.

strider
Автор

Lo estoy jugando en Series X y la diferencia es abismal. Me enamoré como la primera vez. Es inmortal este juego.

HardRockCafe-qtey
Автор

hope they can bring back the strong wind

tkngt
Автор

Joguei The witcher 3 ano passado com esses MODS de Textura HD .. e realmente é outra experiência de game play! CD fez bem contratar os Moders para adicionar ao jogo de forma oficial para os consoles.

Alan--p
Автор

They toned down the spazzy trees, which I liked. The shadows are way too dark also.

raresmacovei
Автор

Some of the "improvements" for the next-gen version are very subjective. At 9:48, for example, they downgraded the texture of tents for something incredibly generic that looks like going from a 4K texture to 1K but at the same time they greatly improved the textures of the barrels and crates. Some of the vegetation looks very blurry and dark now compared to the old version. In some cases, it looks like someone asked "how much reflection on the water should we go for?" and there was a loud "YES!!!" It pops up so much that it makes bodies of water look weird and generic, like lifeless mirrors.

liquidarrow
Автор

The raytracing isn't really necessary, but damn does it give a lot of depth to certain scenes. The water also surprisingly looks good, usually with RT it's a little too glass-like (although the Skellige streams shown do look a little too calm and mirror-like).

Unfortunately, it seems like the improved lighting and shading makes pop-in more noticeable. The difference of each LOD is accentuated, I mean. But when standing still it almost looks like real life haha.

SeanVito
Автор

No matter where you play Witcher looks great shows what you can do if you don't over bloat a game with gigantic open world and still lots to explore. I hope they don't change up their art style and stretch resources too high to get the fully open world in the new series.

overheatedeskim