Blender 2.8 Everything About Parenting (In 60 Seconds!)

preview_player
Показать описание
If you ever wandered how to handle good parenting, this is the video for you! In the next 60 seconds, you will know everything you need about parenting! Hope you guys enjoy the video!

If you enjoyed this video, please don't forget to like and subscribe for more content!
You can find my entire Blender 2.8 Speed Tutorial series playlist here:

And If you would like to support the creation of more content like this please check out my new game on steam! It took over 3 years to create and has thousands of hours and heart put into it :)

I also have a small 1$ Patreon perk available for anyone who would like to simply support the channel or be a part of the game design process directly here :)

As always, thank you so much for watching, please have a fantastic day, and see you around!

- Royal Skies -
Рекомендации по теме
Комментарии
Автор

Intro 0:00
Parenting objects 0:09
Parenting objects to bones 0:18
Parenting bones to bones 0:30
Abandoning your child 0:46

josephisip
Автор

I just noticed that thumbnail, pure awesomeness 🤣

carrapaz
Автор

I've been trying to find a solid tutorial for parenting objects for weeks, and this video achieved that goal in less then two minutes. These videos are a treasure.

Rantandum
Автор

Better parenting than my parents.

In 60 sec

hellatze
Автор

2 year old, one minute video helped me more than a hundred vids less than 6 months old. Cheers man you're a savior!

gunwise
Автор

answered every question i had and didn't waste any time, absolute G

DFerociousBeast
Автор

I had characters snap-flying all over the viewport yesterday. Thank you! Clear, concise, awesome video

pajamapandapants
Автор

When parenting meshes to armatures there are basically two methods. Hopefully this comment will help demystify a couple of things.

@0:18 describes the first method. To understand this a little better go to the object properties of the mesh you parented and open up the "relations" panel.
Here you will see the "parent" is the armature, the "parent type" is bone and the "parent bone" is whatever bone you picked.

The second way to parent meshes to an armature is by selecting the object you want to parent, select the armature and then select either "with empty groups" or "with automatic weights".
This method will parent the mesh to the full armature. If you go into the "object data properties" tab and look under "vertex groups" you will see this version has created a vertex group for every bone inside the armature. If you now go into edit mode you can now assign individual vertices of a single mesh to different bones. You will gain more control if you use weight paint mode. This method is used primarily for rigging organic characters (as opposed to mechs or objects).

An important thing to note is that if you parent to bones using this method the appearance of the relations panel is slightly different.
Here you will see the "parent" is armature and the "parent type" is object.

So method 1 gives you parent type "bone", method 2 gives you parent type "object" and automatically sets up vertex groups for all the bones in the armature.
Method 1 is simple and clean. Method 2 is more flexible, but can get very messy.

lomaxdesigns
Автор

NGL this guy is a life saver in every project

druxxstudios
Автор

U know why I love ur tutorials it's damn fast and on point unlike those who spend 1 min deleting and adding accessories

friexino
Автор

Have sat through two many tutorials until this one. Every thing in 60 secs no frills . Thanks Royal Skies.

curspyiond
Автор

My mind has the hardest time remembering this process for no reason. My new rule is "child to parent", no matter the circumstance the first selection will be the child in this parenting process. Ty for this quick concise explanation.

firemyst
Автор

You sir... are a treasure. I just spent 45 minutes going through other peoples videos with all manner of convoluted explanations for the answers your provided in less than a minute. Thank you! Subscribed!

RayBot
Автор

Congratulations man, you now officially have a notification squad. Or you will when more people like me show up...

I just wanna say that I love your videos. Your straight to the point, "not gonna waste 20 minutes of your time beating around the bush and telling you things you already know" approach to tutorial videos is an approach the whole world would benefit from following. Compared to my previous favorite video on rigging (in maya), you've laid out all the essential points and taught me a few new things that make the process feel a lot simpler. You taught me vast equivalents of operations from Maya to Blender, how to mirror bone weights, the .2 strength brush method of patching vertex weights, how to not feel perverted for putting bones in my character's boobs, and several smaller things that weren't covered in the other video. And now I can re-find information easily with your short video series, since I can pinpoint the >5 minute video that contains the information I need to proceed with my work. It's a style of video series that more people really should apply to their own workflow and channel presentations!


I also love your artstyle. The chunky, simplistic, and mechanical look of your models reminds me of flash and unity games I grew up with, like Frantic and BeGone. The motion of your animation goes a step further, feeling reminiscent of Advent Rising, a game on the Xbox that I loved as a child. The way you animate your characters is beautiful, and I can definitely see myself applying a similar animation approach, even to more organic, fantasy styled characters. Sadly my present financial situation is a bit shaky, but as soon as I regain footing, I'm gonna buy your game and support you on Patreon, because I love your work and would love to see as much of it as possible, now and in the future. Keep doing what you do man, so many people will appreciate it as soon as they see it.

toshvert
Автор

My dude, 60 seconds and it's more helpfull then some 10 minute video's. Thank you, you are the man!

arbanalechordin
Автор

This is awesome. All tutorials should be like this. LIFE should be like this.

Abmotsad
Автор

you saved a model I've been frustrated working on, god bless.

ReiVo
Автор

thank you so much i have spent probably about 7 hours trying to figure out how to connect the bone to the skin and I have watched like 10 30 minute tutorials on how to do this and none of them worked. this did and it was only 1:17. thank you

mr.person
Автор

I had to put the playback speed to 0.75, but now I am an expert, great video!

ryxnuv
Автор

I have been struggling with parenting and this solved all my problems. Thank you!

luke
welcome to shbcf.ru