How to Make the Point & Click Mechanic to Move Your Player in Unreal Engine 5

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Hello guys, in this quick and simple tutorial we are going to learn how to make the point-and-click mechanic to move your player in Unreal Engine 5.

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Would love to see an attack system that comes with this kind of movement. Similar to Runescape, an auto combat that starts when clicking the enemies. Thanks for all your content, big fan!

nathanrobidoux
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AWESOME TUTOTIAL, now i would love to see a little more complex version of it like a click and point where if you point to a "object in game" appear a radial menu and you have options to interact with it like, "pick up", look at and others possibilties, then you choose one option he will move to the object then do the "interaction(if possible with animation). like many point and click or simulation games like the sims.
also if possible the same with npcs, like a npc around you click on it then a menu with interactions appear and based on your choice the player move to the npc, then npc stop what it is making and interact with you.

aikidoca
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Can you please make a wall run/vertical run tutorial I’m just getting back into ue5 and I have a really good idea but don’t know how to make a wall run mechanism

farnell
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That was amazing! Exactly the tutorial I wanted!

danieltillie
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can I impletement the same thing with third person template functionality?

Blender-fuxx
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This is awesome and will help with my learning U5 and my prototype!

Question: What if I wanted my character to ALWAYS point at my cursor? I think I could automatically initiate ray traces at some rate, and that would work... but t seems like a lot of constant (unnecessary?) CPU work. Maybe you have another idea of how to do this?

Thank you in advance!

nickcorea
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Can you add a tutorial on how to as A* pathing like this for grid based movement?

DustinPortell-mb
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I was hoping to add root motion movement to this, does anyone have some ideas on how to do so?
I have followed other tutorials on doing so but this setup doesn't use an add movement input node so i'm not entirely sure how to integrate it.

Zarosian_Ice
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Sir plz plz make full course like command and conquer and stronghold Game
Plz plz 🙏

Lifeequipment
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Hi! Nice tutorial! Is there a way to click and move without navmesh? I tried to setactorlocation but nothing works. I haven't found any tutorial about moving from click without that navmesh.

LumiereMorte
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How can you click on an object (for example a ladder) and climb it? Or click on an object (for example a chest) and open it?

jayelborg
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Hi, Thank you for a Video. Sorry, but I cannot get the "Line Trace" blueprint to properly provide the "Simple Move to Location". Generally, it is working fine; the character is walking as expected.
However, at some angles (close to horizontal) to the objects, it doesn't work, and the character doesn't move.

mirnik
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impossible to connect out hits to " break hit result " on hit connector... i have " Only exactly matching structures are compatible " error on 5.4

playlist
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you - are - amazing. thank you so much. thank you. thank you.

magonzalez
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How to make a move, as in "Heroes MM" or "Disciples2"? about the same as here, only with limited movement. tnx

lanrilYT
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There is a LOT of REALLY useful information in this video. Thank you!
But... the pacing is horrible. Its like trying to read a newspaper as the person holding it is running for his life. Try to slow down a little and explain a bit more what each function and option does, and why they are needed. Or put some text on the screen with explanations. That would make this video 10 times better.

adrianalexanderveidt
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this works also for first person template game?

claudioivanferrazzi
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So what would I do if I didn’t want my camera to follow the player and I wanted to be able to move my camera my moving my cursor to the edge of the screens. Something similar to fallout

PapaGLive
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Adi ovulmus olan seni sevsin cok sag ol tesekkur ederim

ahmetselcuk
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Hi thank you for this. Can you help me with a query... I wanted the character to complete the cycle of its walk before it switches to the other path if there are 2 places clicked simultaneously . I also wanted to add a short vector based motion graphics to denote where the character is moving. It would be great if you can answer my query or refer me something. Once again thank you.

azrathgamerboy