Limit Theory Kickstarter Full Video

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Josh. What you have created has already made an indelible mark on space simulations. You have raised many bars and provided a new standard for what we should expect of an RPG universe simulator. Well done, and thank you for pushing the industry forward! You should be proud of your contribution.

farolito
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this game makes me tingly, you got yourself another purchase when its out

junkbot.
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Your brother told me to look this up, and I'm amazed at the amount of talent that you have ;)

XxDustyDougxX
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Backed! I am so intrigued about this game! I quite happily back and follow the development just so I can learn more about this. It amazes me how far he has come in three months!

TheRealWelshCJ
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First thing is noticed is that we've got the same speakers :3
Love the idea and how far you've come :D

the_disco_option
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Freelancer was the only game I ever played more then 3 months (or 1 playthrough), I have been playing Freelancer since it got released and played it till it recently broke. But then I found Limit Theory. You my good sir are awesome.

HenrikEbert
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I really love the idea. Procedural Generation is IMHO ideal for 3X/Space Sims. I really can't wait for it!

cohgamer
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You should make a video showing off some of the ships that can be generated, or some more ship gameplay in general. I am planning to back it soon. Great job on the game, keep it up.

beatfirestorm
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looks great, but i would turn the brightness up a bit

siztem
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i do wonder, is there going to be like a co-op?
like you playing with a friend, one controls the ships steering and the main controls of the ship when the friend goes to the medical bay or operates the guns or something like that? idk i just think that will be cool as all hell

korarsh
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Is there smooth transition between space and land?

Would love to land on planets :o

TheRespawnTimer
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Looks great so far, I'm abit skeptical about procedural content and the immersion that comes with it though. Nevertheless I'm looking forward to this. (Star Citizen/ Elite: Dangerous and now Limit Theory, DAMN YOU KICKSTARTER). Btw, did you make the music in the clip yourself? Because it's farking awesome! (no chance you can put it up somewhere?)

HybrideZalm
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Dude
this will change...
EVERYTHING

YOU SIR!!!! ARE A PIONEEER! AND DESERVE... ALLL.. OFFF... MAAAAH.... MONEY!

TheRazzyDazzle
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what editor do you use at 2:41? i'm just curious, because it looks cool.
also, under which operating system do you develop the code?

great project. love it.

xkyve
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Will there be pre-release Alpha/Beta access for pledgers? :)

ToasterWithWings
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This is like what I imagined Freelancer 2 to be like.

theshoeburger
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the music at the beginning is incredible, I would be so grateful if someone could give me a track name

Gorkpunch
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Hey man, I really like this concept of procedural generation! I have a question though. Do you know the really cool software called Space Engine? It also uses PG to let the player explore space, land on planets ect. Does this game have a similiar concept?

dirkie
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Nice, hope to see more ... but I've already back ;)

groufac
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its got that Freelancer look about it. which I've been missing for years.

striderdnb