Pixel Art Class - Intro to Game UI

preview_player
Показать описание
Heya, Pals. This one is pretty theory-heavy and covers a lot of ground in very light detail because there's a lot of it. Next week we'll go into specifics on techniques for the art side of UI (texturing, animation, colour use, etc). Until then, enjoy!

0:00 Introduction
1:40 Basic UI Components
5:42 Navigation & Input
9:10 Feedback, Affordances & Skeuomorphism
13:23 Examples in Aseprite
19:00 Creating Visual Hierarchy
22:25 Applying Style & Theme
27:06 Animating Button States

----

This video features clips from my stream. Catch it live: Mon, Tues, Thurs and Fri 1-6pm AEST.

Later, pals!
Рекомендации по теме
Комментарии
Автор

On the topic of UI: I really love how Aseprite's UI is made of pixel art, lol. It just looks so unique.

ThePC
Автор

I am obsessed with what pixel artists/streamers come up with for their screen setup. I straight up said "oh my god" when I saw your border, that looks so cool! Okay, time to pay attention now

adhdraw
Автор

you are an absolute legend keep doing what you do.

saaqib_
Автор

That's the UI/UX crash course I really needed some time ago, i'ts just incredible how you bring together the fundamentals from so much stuff in a understandable and simple video.
Keep it up man, your channel is one of the best things on this entire platform

igrb
Автор

Things like the splash effect and loading animation are what makes a UI fun to use, I believe. The key value of putting work into animating UI elements.

MistaSmith
Автор

Something to keep in mind: never assume that the button label translated has anywhere close to the same length as the original, always design UI elements to fit a sentence. Especially important when the UI is drawn/ is a sprite sheet.

alexnoman
Автор

Great video, I can feel the knowledge coursing through my veins.

clearswitch-mv
Автор

The first thing I thought of when it came to Skeumorphism is the Pip-Boy in the Fallout series.

Sidenote: I've just started watching your videos and they've been very helpful! Thank you!

dustinferguson
Автор

You know somebody knows what they're doing when they say "this is very rough" and yet it's instantly readable and exactly what you would expect from a polished piece, just short on some refinement and touchup.

dirtywhitellama
Автор

This is a fantastic video. Lots of detail but moving at a very comfortable pace. Thank you!

johncormier
Автор

Great introductory video. Would enjoy some additional videos digging deeper into good UI / UX practices.

loteknomad
Автор

I work as Front End Dev professionally for years for Web and Mobile apps development, which basically making the UI and experience for the user itself visually. But I have difficulties on applying my skill to pixelart, idk why, it just different. This video is definitely help alot.

rockabluesy
Автор

0:47 "user extermination" "shhh not right now, youtube is watching" makes me wanna go Hiii Twitch! Also I've rediscovered your channel recently since I decided to give pixel art another go and I got to say, I love the style of your videos - lots of substance, clear and comprehensive, teaches principles instead of showing how to replicate things. Thank you for these :D

Kasiarzynka
Автор

Do glad I found your channel I’m loving each video that comes ou, great work!

HeroG
Автор

Very interesting and useful. Its nice to see how comfortable you are, when using Aseprite.

ricardolima
Автор

For binary choices like yes/no – please make sure to make them non cyclic. Like if I press right or down – I expect to either see some change, or not see any change if a second option is already selected.
Sometimes it's very hard to understand which button is selected even if the design isn't bad.

zhulikkulik
Автор

Thankyou for your videos, you are the best pixel-art teacher

carlosgm
Автор

27:41 OMFG ive been working for a year+ with aseprite and i didnt know that you could do that, ive been copying and pasting, i feel so dumb but now this will really help -_-

Holdsworthands
Автор

Hi Adam,
I'm new to your channel, but loving it so far!

I was hoping to request a video focusing a bit more on the background elements of your player controls and game window, like the scroll and character containers touched on in this video. I'm working on developing a simple point-and-click adventure that is largely driven by item interaction and the associated dialog box, but I want my console log to have a little bit more "life" to it an cohesiveness with the rest of the game.

alexandracoffin
Автор

this was incredibly helpful - thank you!

zb