JavaScript Snake Game For Beginners | Code Part | JavaScript Project

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🧡 Hello All JavaScript Lovers Outhere!

In this tutorial, we're going to create the snake game we used to play on NOKIA mobile phones.

Snake is the common name for a video game concept where the player maneuvers a line which grows in length, with the line itself being a primary obstacle. The concept originated in the 1976 arcade game Blockade, and the ease of implementing Snake has led to hundreds of versions (some of which have the word snake or worm in the title) for many platforms. After a variant was preloaded on Nokia mobile phones in 1998, there was a resurgence of interest in the snake concept as it found a larger audience. There are over 300 Snake-like games for iOS alone.

The player controls a dot, square, or object on a bordered plane. As it moves forward, it leaves a trail behind, resembling a moving snake. In some games, the end of the trail is in a fixed position, so the snake continually gets longer as it moves. In another common scheme, the snake has a specific length, so there is a moving tail a fixed number of units away from the head. The player loses when the snake runs into the screen border, a trail or other obstacle, or itself.

And today you're going to create the Snake game using JavaScript and HTML(or HTML5).

We won't use any framework to build the game, just Vanilla JavaScript.

🕔 Timeline :
00:00:00 - Preview of the game
00:03:40 - Create the Game Loop
00:09:23 - Draw the Board
00:12:38 - Draw a Square (rectangle)
00:18:37 - Create and Draw the Snake
00:23:30 - Create and Draw the Food
00:30:47 - Control the Snake
00:32:09 - Move the Snake
00:41:42 - FIX 1st movement issue (Opposite directions)
00:44:25 - FIX 2nd movement issue (Fast turn)
00:51:11 - Eat the food
00:53:59 - Render the score
00:57:21 - Collision detection (Hit wall)
00:59:38 - Collision detection (Hit self)
01:02:48 - Show the game over screen
01:08:29 - Save high score to local storage
01:10:53 - Play again the game

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excellent video, thank you! 18:29 some mistakes: not srokeStyle, but strokeStyle 't' is missing

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