Making a Mini-Map in Godot 3.2: code overview

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Here's the overview of our mini-map system in our open-source space mining game.

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A map, that covers the whole screen is not a mini map. Am I missing something here?

AntonioNoack
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This' really a well made top notch quality game, I study the game source code from time to time, thanks for that explanation, you've just demystified this awesome feature named mini-map.

ricardoalcantara
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Мужик, ты молодец! Продолжай в том же духе! Жду следующих твоих видео!

frond-end_dev
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Well that's really useful thanks for the tutorial

nourimouta
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Oh thank god, finally a tutorial that isn't just holding an entire second copy of the game in a separate node.
Why are so many gamedev tutorials just the worst possible option for everything?

SheepUndefined
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when i add mesh in the godot. it looks black. it does not interact with godot sky. only when we give emition texture to it. it shows colour.
can you help me to solve the problem

ranjithvenkat
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This seems like a really cool idea, I was wondering if theres a way to make something like this for a larger scale? I'm currently trying to display a map of a randomly generated world that has a large tilemap, but even with downscaled tilemap for the map it still drops the fps to like 10 if displaying the entire world

kokestas
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Awesome, this mini-map will fit very well in the project I am working with godosharp. Not quite there yet, but it will most certainly help.
Thank you for your effort in bringing us all of these.



I have a question: What about creating the VERY SAME map based on seed?


Let's say, if I move too far in a direction, I want the area near the station to be unloaded, so the game doesn't overload with resources. But now that I am more than 3 or 4 screens away, I want to go back to my station and, by doing so, the game will need to unload the area I'm in and reload the exact same area around the station, with the same asteroids and such.


Of course i could achieve that simply by saving somewhere in text format the position and all the info on other stuff, but what if I go, let's say, 5000 screens to the west and then come back? I mean, is'nt it easier to save only the changes I've made to the map and then recalculate everything in the way back just replacing what I actually changed?



Well, the whole point is to save machine processing power, therefore I would need a seed for it, let's say dithering a perlin noise in this case, perhaps?


If you could show us how to do so properly either here or in the course, I would appreciate it so much.
Thank you.

brmarko
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can you show the minimap as a small viewport in the corner?

acdc
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This just seems like overcomplicated code for something this simple

Johnny-twpr
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Bonjour quelqu’un pourrait m’expliquer comment mettre l’effet de lissage sur le logiciel Krita svp 🙏🏻

lemi
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Can you do the same tutorial but explain it slower and step by step?

Johnny-twpr
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Oh, this is not a mini map like I thought!

jummagamedeveloperbeginner
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Can you do a tutorial on how to make your design in Krita into a sticker so I can cut with my Cricut.

vetterj
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Hello sirsolution
Myself i am a new subscriber of your channel and also new to godot .
I have been facing a issue please help me to get out of it have finished all the coding and input map work in godot without any error ..ever all this i cant move my player a inch .please help me to slove this issue...
Please reply me with a solution

cmilicmili
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Please do a proper tutorial on a basic game of android on godot

monarch_
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Hello someone could explain to me how to put the smoothing effect on the Krita software please 🙏🏻 (have sharp lines when drawing)

lemi
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Fantastic! I wonder if I'll be able to implement something similar by myself in unity instead.

pixspaces