Kingdom Of Amalur Re-Reckoning: Might Build Guide

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Kingdom Of Amalur Re-Reckoning: Might Build Guide

In this Kingdoms of Amalur Re-Reckoning guide, we're taking a look at the basics of Might Builds in the game and how one could make Might builds in general. We will be getting into more specific Might builds or KoA builds in the future but for now, we're taking a look at the basics of building a build for Might.

Stay tuned for more Kingdoms of Amalur: Re-Reckoning content as we explore what sort of Builds you can make in this high fantasy action RPG Remastered. And if you need help or have questions about the game, be sure to stop by our Twitch channel and ask, or check out our Kingdoms of Amalur: Re-Reckoning Wiki!

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Nice good to see this game getting coverage.

thenightingale
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Might + Sorcery is my favourite. I love blink ability so much, and meteor is cool too.

haziqq
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unrelenting assault is probably the most important tool of a melee character in KoA, as the amount of knockback that disrupt your attacks is ridiculous.

GenesisOPB
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I like this character.

I... MIGHT build it!

Reevahn
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Currently playing this for the first time because it was on ps plus. I am so impressed by this games combat, story, side quests, etc. I am doing it blind and just wrecking with the hammer. Its slow but the damage is stupid fun. About halfway through the game so far.

Rast Brattigan is my favorite npc. She is such a gem.

herethere
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I don't think the Might destiny "Chance to stun" works the way people think it does. It increases the % chance that you stun with any affect that already has a stun chance.
So for example with the might tree the physical damage spell with the rock pillars.
If you upgrade it enough eventually that gets a 40% stun chance. That would go up to 60% if you add the 20% from the final might destiny.
The effect won't apply to anything that doesn't already have a stun chance, so you won't randomly stun with your weapon attacks.

joemama
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Might/Sorcery is broken strong. When I originally played this game years ago that was how I built my champion. Hardest difficulty and that build = fire.

plastikman
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I really liked might/sorcery because of that blink hability... 😍

nejiefelipe
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Blademaster is actually crazy strong, if not the top. I don’t know the talent names off hand, but there is 2 abilities in finesse: 1. that increases crit damage 2. One that stuns enemies per hit (utilizing daggers or faeblades makes it occur very often) . Might has an ability that increases stun damage by %100 — all these abilities can go beyond their limits with gems or armor.
Also a lot of nice utility abilities in might.

Mr_Biggie
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The first thing that pops out to me "do you EVER try to block counter?!"

sith
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Videos like this will help the game alot, if this does well enough this year it may get a sequel after the DLC

RevivedSaiyan
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I love this game. Thank you for your hard work.

gk
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Sorcery is amazing in this game. I'm generally a warrior/assassin in these types of games but this is an exception, very cool abilities.

GatsuKS
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Fun Fact: Staff and Chakram's both benefit from +% Melee dmg. Making them ideal secondary weapons for Might Destiny's.

chrisg
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Fextralife apparently does not have the dodge button mapped :p

Thrano
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ok even though this waas barely a remaster its fun to relive

titanclaws
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Out of all games in existence this game has the most sexy greatsword animations makeing me want to do a might finesse build.

dippitydooiseeu
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Most important skill for me is the fire from the sorcery tree.

I will never need a fire weapon to burn down webs ever again xD.

PuchimonExtreme
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So glad they re-did Amalur, bought it asap

ComicBookGuy
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Made a Might/Finesse crit build with a greatsword and dagger. The greatsword easily shells out 8-10k crits and I've seen the dagger go up to 4k so far. Something like a 50% crit rate with an extra nearly 60% crit damage on top of it, not including buffs. I'm still missing a solid 10-20% damage from gear, so it has some good potential.

HamburgIar