How I created 7 patterns using simple shapes in Substance Designer

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After 5 years of working in the industry I learned how to make Procedural Patterns using basic shapes.

If you don't know me I am Ezequiel Delaney:

At 19: I started Graphic Design School and joined a Branding Design Studio.

At 20: I started Self-taught to get into the Game Art Industry as a Material Artist

At 21: I got more than 10K views on my art in Artstation, an 80lvl Article, an Honorable Mention in Beyond Extend, and my first job at an Outsource Studio for AAA games.

At 22: I joined Onyx Studio working at AAA Games.

At 23: I dropped my job to learn more about technical art and build a community to teach students about material art.

At 24: I grew my community to more than 600 people, started mentoring, made a full brand for the community, and got back into the industry by joining Fast Track Studio.

Future Material Artists is a Community focussed on learning what professionals know to students, so they can become the future Material Artists of the industry.

Join Us:

#substance3ddesigner #adobesubstance3d #adobe #gameartist #gamedev #gameart #textures #textureartist #artwork #gamedevelopment #gamedevelopmenttutorial #gamedevelopmentforbeginners #videogames #videogamesworld #videogamestrategy
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What are your thoughts on the Poly Quadratic Spline node?
Can't i use that with shapes node like combination i mean.

ChillieGaming