X4 FOUNDATIONS FAQ | 17 FREQUENTLY ASKED QUESTIONS - Tips, Guides, Gameplay

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Noodle - In this video i will be attempting to cover some of the most frequent questions about the things i didn't mention in my X4 Foundtions guides and that i have seen floating around the interwebs, as well as giving my answers on the requests i have recieved for future videos.

#X4Foundations #NT #NoodleTwinkky

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Freedom to personally fly all ships:
X4 will allow you to fly all ships personally. From small scouts over a wide range of ship classes up to the biggest carrier, everything can be piloted from the cockpit or an external view.

A big focus in the development of X4 has been to achieve a seamless and immersive experience when moving between ships. You can leave a ship, climb down a ladder, walk over the dock of a large space station into another ship you may have parked there and replace the pilot that was working for you just by clicking on his chair.

Modular stations and ship upgrades:
Building space stations and factories has always been a foundation of the X games. After gaining enough money through fighting or trading, most players want to establish their own economy and start influencing the universe on a larger scale. In X4, it is now possible to be completely free and creative. Stations can be constructed from a variety of modules, be it production modules, living sections, docks or many other types of parts. The powerful new map system allows you to drag and connect modules using a connection system to design your own unique creations.

Most dynamic X universe ever:
X4 will be the first X game to allow our races and factions to freely build and expand their empires; the same flexibility the player enjoys in creatively designing space stations from modular building blocks is also available to them. Races expand their empire based on supply and demand, which leads to an extremely dynamic universe where every action the player makes can influence the course of the entire universe.

Managing your empire with a powerful map:
Once you have more ships and many NPCs working for you as pilots, crew or station managers, the map will be your preferred method of managing it all. Ships can be ordered with simple clicks and through drag-and-drop operations to set their future path and commands.

Most detailed X economy ever:
One of the key selling points of X games has always been the realistic, simulated economy. Wares produced by hundreds of stations and transported by thousands of ships are actually traded by NPCs and prices develop based on this simulated economy. This is the foundation of our living and breathing universe. Now with X4, we have taken another, massive step. For the first time in any X game, all parts of the NPC economy are manufactured from resources. Ships, weapons, upgrades, ammo and even stations. You name it. Everything comes out of the simulated economy.

Research and Teleportation:
The seamless change from ship to ship and from NPCs controlling your empire for you continues on a higher level. Once you own a larger fleet, you will be very interested in researching a technology from your HQ: Teleportation. Once you've unlocked teleportation, you can jump from ship to ship a lot quicker and experience all the critical situations your NPCs encounter first hand. Every order you have given to a ship before turns into a mission objective when you pilot the ship yourself. The moment you leave again, your pilot takes the helm and continues with their previous orders.

Get into the game:
In X4, you can start your journey from a number of different gamestarts and as a number of different characters, each with their own role, set of relationships and different ships and technologies to start with.

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Noodle - Things i missed out or got wrong (yet again).


From Chupacabra2k10 On YouTube:
you do not need to transfer (buy) work force, people will come naturally once you have habitats, if not present the station manager also will automatically order your station traders to buy food, nostrop oil (might be race specific?!) and medical supplies to maintain that workforce

From Remis On YouTube:
you can steal the blue print from the station...you need a EMP bomb, do EVA stick the EMP bomb to a specific module of the station (for example claytronics production module), detonate EMP and scan 4 signal sources, its not 100% always but it dose work fine considering the price of a blue print...

From Kanavix on YouTube:
You can restrict selling to other factions for each or all of the production items at a station. This can help with distributing your resources to your other stations. For example if you have a station making Food Rat. and Medical Sup. you can restrict selling all the items to other factions and your station trader will only resupply your other stations with Food Rat. and Medical Sup.

TheRealNoodle
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Hint: Don't buy BP's. Research all "hacking" features and you can get bp's from scanning the modules.
Takes some time tho. But i've saved up millions by scanning.

Dreez
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you can steal the blue print from the station...you need a EMP bomb, do EVA stick the EMP bomb to a specific module of the station (for example claytronics production module), detonate EMP and scan 4 signal sources, its not 100% always but it dose work fine considering the price of a blue print...

blackRftw
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Great Video!
You can restrict selling to other factions for each or all of the production items at a station. This can help with distributing your resources to your other stations. For example if you have a station making Food Rat. and Medical Sup. you can restrict selling all the items to other factions and your station trader will only resupply your other stations with Food Rat. and Medical Sup.

Kanavix
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you do not need to transfer (buy) work force, people will come naturally once you have habitats, if not present the station manager also will automatically order your station traders to buy food, nostrop oil (might be race specific?!) and medical supplies to maintain that workforce

Macabri_k
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Great video mate.
A suggestion if you do more videos like this, if there are several people asking the same question, try lumping them together into one.
You had to answer the same thing more then once in this video, so next time perhaps say "-several people asked..." and then you can answer just once.
Looking forward to more videos.

TENGILL
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Trade routine on stations:

1. Download Tater Trader (available on Nexus Mods) or
2. Place your trader in the system with your station, order him to AutoTrade. Select your resource, select number of jumps to buy to 0, number of jumps to sell to maximum. Go to your station and change the price (disable autopricing), so that it's the cheapest offer in the system. That way your traders will prefer your station to others and will export your goods from the system. Do not place the trader under control of your station.

aleksanderboguta
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Go ahead find a ship with a decryption module from a faction war mission. That’s right find a player inventory item on an npc ship that has no listing for player inventory items. Smh this games lack of play testing to release makes my brain hurt and my temper go off daily. Despite that I just can’t put it down. Perhaps I like being tormented with bugs and being driven mad lol. I hope they are working on all the bugs. I’ve encountered so many bugs I couldn’t list all of them if I wanted too cause it’s so massively long. Glad to see people enjoying themselves though. I am enjoying it too mostly but every time I reach extreme happy feelings a bug makes me go full salt mode.

Masterfeff
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When you build a station, will your miners automatically drop of there cargo at said station? Haven’t bought the game yet, just curious.

DruidsTears
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Some great tips, and some info that is less intuitive. Thanks for another fantastic video.

tehwicked
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Good content again. What graphics card are you running or is video from else where

MegaDeano
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You answered a couple of the same questions twice. Also. You don't bring the work force you just build the habitat and they el come. Thanks for the vid. I didn't read other comments... likely already been said

MTA
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I definitely will steal all habitat blueprints in my next playthrough coz they're very expensive and also some more expensive production modules that cost over 1-1.5 mil.

DmytroBogdan
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You can control the Station and it's manager by the amount of money you give the station to buy and sell but only way I know of

TheWesJos
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Regarding the statement at 4:28, you're incorrect. The station autotraders can be set to buy or sell anything that the station needs or produces. Open the map. Right click your station and select Logical Overview. Left click a product or resource. Click the radio button for "restrict trade with other factions" if you don't want your autotraders to buy/sell with other factions. Clear the radio buttons for "automatic pricing" if you don't want to trade in that product at all (for example: Your station produces energy cells for its own use).

Graxster
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You can use EMP Bombs (Spacesuit item) to provoke stealing blueprints.

The universe is broken, something is wrong with ware storage allocation breaking every station in game over time. (Devs doesn't yet seem focused on fixing this, but have fixed other problems that has exposed this as the MAJOR bug right now)

The game has a right way to do something that as far as I have seen always work, the huge problem is to figure out what is the right way to do something and that you can bug things if you do them wrong.

steeneugenpoulsen
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There is a way to sell over stock of goods and and auto buy goods when stock fall under a certain threshold.

mas
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Is there any way for us to get a max 20/20 plot size anywhere? Or are we limited to 10/20 for all the options? Always been curious to see if we could have an all in one station that was massive

jsullivan
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4:40 Miners: you can Aproximate how many miners you need: If there is atleast one miner mining already check the Log how long one mining run takes and how much it brings in. Calculate it up to an Hour and compare it to what the station consumes. And yes its really just an aproximation. If anyone knows a more precise way, let me know.

Joschi
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Hey there, again :-) Well done, thanks again for all your hard work around explaining X4 :-) One question I'm missing, or coudln't found, or just overwatched... is following: on the HQ when building a new module, how the hell do you use YOUR already crafted stuff (like by example HullParts)? The hired builder always buy the parts elsewhere.... TIA :-) :-)

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