Revenant is over. Here's what I have to say about it.

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episode 2 revenant is complete, with episode 3 launching on the 4th. while i don't think there was anything super terrible about the episode, i don't know how many things went well enough to elicit any sort of a strong, positive response (besides the dungeon... which isn't a part of the episode).

edited by: xVauda (twitter/Twitch)

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shout out to Bungie/Sony for firing staff at arguably the worst time in franchise history.

crd
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I did this entire episode this week. It’s hilarious how short the actual story is. Go to the last city to talk to Eido next step move two feet to the right and talk to Eido on the radio 😂

JDxxxxxx
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Not to mention that the Major Fieldwork was missing voice lines in the first act and there's no way to replay the dialogue after they were supposedly fixed.

You'd land in the patrol space, instance into a separate space to start the field work, kill 15 red bars then sit in silence after the quest completed.

DarkDemon
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Crow and Fikrul relationship should've been explored more, it's a shame that they didn't and instead letting other characters lead the story. Tonic system and the fieldworks feels redundant and more about clearing a check mark.

KapalAsin
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happy to hear I'm not alone with micromanaging tonics and artifacts. Half the time I drank one i didnt have the artifact mod active. After a while, I gave up.

TelosBudo
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Major fieldworks were so bad I couldn't even be mad. Just made me laugh it was so mind-blowingly dull

NateFigs
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The glimmer and enhancement core tonics are what the ghost mods should’ve been

AyyyTommy
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6:35 ghost of tsushimas free update “legends” had this exact problem. They had a 50 wave hoard mode and every 10 rounds there would be a boss wave. Ppl complained because it would legit take more than an hour sometimes even inching close to 2 hours on the hardest difficulty. So they shortened it drastically by making it 15 waves, and then there would be a boss wave every 3 rounds. Now it takes about 30 minutes. Bungie should rlly look into this and cut out those “in between” rounds where u just go to a whole different room for some other random objective. 50 waves was fun in into the light. Now it’s just rotting my brain.

CGR
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If I would put this season into one word it would be "uninspired".

Lockerus
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Vesper's Host was such a breath of fresh air. I don't know if any recent destiny content outside of the final shape has been as fun as this one dungeon.

Sunfire
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Slayer Baron title and the new shotgun were the best parts of Episode Revenant. New trailer looks great for Heresy

Mispehled
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This was the first d2 season where I hated everything about it
The artifact was trash. Stasis is still mid, SMGs are mid, shotguns are mid. 75% of those perks were useless to me.
Tonic system was horrible. I remember these potions wearing off in the middle of a GM boss fight and I was like, "welp, I'm not going into my menu to reapply this unless I want to wipe so I guess I'm not getting any loot"
The story was horrible. I mean it wasn't bad, but when you take something that was obviously meant to be told week-to-week and cram it into 1 massive dump with barely any changes... gj.
That's not even talking about the bugs and the mid seasonal events. This game has got to do better, or else we're gonna be talking about Bungie as a full Sony subsidiary very soon.

DontEatCream
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The season’s intro cutscene was unironically the best part like that shit had me SO hyped and hopeful only for it to be “hey Eramis is the main character now she gets it all despite complaining 80% of the time now play the exotic mission 4 times and talk to Eido then talk to her 5 feet away at the table lol”

OriginalSystem
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"Our eliksni friends Misraks, Eramis..." Did everyone, especially Bungie, forget that she's half of the reason the final shape almost happened AND is the cause of Rasputin's permanent shutdown? She's also the reason House Light took refuge in the Last City in the first place.

KingLuxion
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There's still a bridge missing between Enhanceable and Craftable weapons. I say let craftable weapons drop with patterns and stuff, but ALSO allow craftable weapons to be enhanceable from the go. If I get a god roll of a craftable weapon by chance, I shouldn't have to throw it away and wait for the patterns to then craft it. Let me enhance the roll I got, even if I don't have the pattern! If I got the roll, I got the roll, I shouldn't have to wait for the patterns. And if I DON'T get the roll, then, the patterns come into play. Simple.

fakeplasticgamers
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Eramis was the first character in Destiny history I actively hated. She was a serviceable antagonist in Beyond Light, but ever since returning she has done nothing but stand in our way, and even while working with us she's disrespectful, sarcastic, and arrogant even though we've defeated her and have (in spite of all logic) offered our hand to work together since. I'm not saying she has to get all buddy buddy with us, but at least SOME level of respect would have made me like her a ton more. They have done this well with Caitl already! She was playfully antagonistic at first, but once we beat her champion in the rite of proving she immediately showed all guardians more respect, even though we were not working together yet. When Eramis left with the Echo I was happy, but only because I wouldn't have to listen to her complain 100% of the time in every single line of dialogue, and I wish I could have felt happy for what she actually achieved.

But she did say Veriks was at "the expert at being unnarmed", so she gets ONE point.

fakeplasticgamers
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I always feel like the Eliksni stories tend to miss the mark.

Thecoffeeconsumer
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18:15 The problem is that “more Destiny” is not what the game has needed for years at this point and that is all Bungie seems to want to give. At this point, it’s a choice.

supamex
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Teather being disabled for 3/4 of the season in the seasonal dungeon is the most Bungie experience ever

CHIEFzhg
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eramis getting the echo and then LEAVING WITH IT is so mid

toadallyawful
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