EVERYTHING NEW In The New ROBLOX DOORS UPDATE!

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Roblox Doors THE HUNT UPDATE has just released! in this video, i go over EVERY new change that was made in the Hotel and the new Backdoor mode! Thanks for watching!
#doorsfloor2 #robloxdoors #roblox #doorsroblox #doors
credits are in pinned comment

timestamps
0:00 - Entities
1:55 - Items
2:29 - Mechanics
3:22 - Areas
3:45 - Backdoors
4:32 - Modifiers
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CREDITS TO:
@Potemer for clips
@Zen for a clip
@Atelz_Vex for all the music

at 3:29 I meant door 48 mb

EVERYTHING I MISSED: (thanks to people commenting)

Vacuum is an entity that acts like dupe in the backdoors, and will automatically kill you.

The greenhouse has less closets and less snares, and more flowerbeds.

The second seek chase is more similar to the first one.

Snare is also more visible.

T shaped and the really long staircase room are more random which means dupe can affect either door.

Flashlight has a new decal and has a circular light beam, and also has less battery, but batteries refill the flashlight fully.

Vial of starlight heals 25 HP.

Bottle of starlight heals 50 HP.

Both starlight potions can overfill your health which means you can survive rush without hiding if you use Bottle of Starlight at the right time.

All rush modifiers are now 10% from 5%.

Credits to @Yuvisuper and @Raikuthedragon for infoooo

reruure
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seek not making the lights flicker makes his buildup way less cool, and rush spawning during seek eyes seems kinda pointless. the other changes were fine though.

cheemsdrip
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Ok things you missed:

Entities:
Vacuum, not really an entity but you die if you cross a wrong door that brings you to the vacuum of the void in the backdoors.

Seek: second chase has been changed to match more the first one.

Snare: is more visible on the greenhouse

All rooms: the entrance and exit of every rooms layout can be anywhere now, meaning you might fit example do some rooms in reverse. Dupe can also down in theses spots.

Greenhouse: less hiding spots, more flowerbeds

Items:
Flashlight: less durability, but lights more, batteries are more effective

Starlight potions: they can also overheal you if you use them while your hp is almost or completely fool, giving you a shield. (Small: +25 HP, big: +50 HP)
The big one (only the big one) can make you tank Rush (he deals 125 dmg btw, ambush deals 100 dmg)

Raikuthedragon
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Rush spawning when seek's eyes are present is disrespectful.
3:15 this feature is amazing, makes spectating less of a pain

gneu
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if you flick a lever before haste comes but when he’s coming, he will despawn. like if timer is 0 and red is all over and haste is coming, if i flick a lever to get more time before he comes, he will despawn

edit: holy cow chill with the likes

ThatMagicalGuy
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Also, all rush modifiers, incresead from 5% to 10%, and now, The second seek chase have crouching areas

milenachavesmartinez
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Another, after staying in a room (Not including 0, 50, 100, and any dark room) for 10 minutes, the lights will break

jimyness
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Nice that dread finally got added into the game, yet it sucks you have to wait for an hour just to spawn him -~-

loldude
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Rush and Ambush's pathing was tweaked. They now go around objects with a hitbox and check some previous nohide spots

tonpotato
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In room not really changed at all .. but lsplash just added a little cutscene and Portal just like when we from Backdoor to floor 1

SwaxBeatzMY
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Heres some things I've noticed with the huge update/Things you've said

1. The Backdoors/The Hunt update (SPOILERS: 4 new entities have been added to the backdoor! The entities are: Haste, Blitz, Lookman and Vacuum. The vacuum is pretty irrelevant but I honestly count it as an entity cause you can still die.)
2. I've actually noticed a difference with the rarity of entities spawning. Halt has been spawning more frequently than before so thats also an update.
3. New Flashlight animation, its also more brighter, sadly, it wears out faster but the batteries fill it up twice as much as it used to.
4. Dread, basically an easter egg as after 1 hour of staying in the game, you can literally go to door 13 and then he spawns. it shouldn't take you accidentally 1 hour to go to door 13 though.
5. Eyes jumpscare and glow.
6. New entering the hotel (from the backdoors) animation and also a new exiting and entering the rooms animation.
7. Reviving animation.
8. Rush will spawn like 2-3 doors after the Jeffs shop, if you go back, you can see the shop has closed and El Goblino has a new message and he will also be hiding behind the crate thats between him and Bob.
9. Now you CANNOT survive halt by going to the sides of the corridor.
10. Now at the end of the Backdoors, if you have 100 coins, you can buy the huge Curious Light potion (Bottle of Starlight) which at door 100 in the Hotel, you can get a new golden rift which you can store another thing in the rift. Please take note that it is TEMPORARY, if you take out the item in the current golden rift, it'll not appear again in door 100 unnless.
11. New modifiers, 1 added, a few deleted and 1 replaced. The added one was 'Afterimage' which makes Ambush faster. The replaced one is 'It Can Run Too' which replaced 'You Really Can Run' which makes Seek faster. And I've noticed that Few Places to Hide and Super Super Hard Mode has been deleted. Now, Wear and Tear is apart of the grouping of the Item modifers, yes, now you CANNOT select 'Out of Stuff' and 'Wear and Tear' together. Nowhere to Hide is now more literal. And the Rush modifiers have been changed from 5% to 10%
12. Some differences with Rush's behaviour, like you said in the video, Rush can now spawn when the Seek eyes are active. Rush has also been spawning earlier, I got him on Door 4. He can now also spawn in dark rooms, and rooms with no closets.
13. The second Seek chase now has the falling bookshelves obstacles from the 1st Seek chase.
14. New clocks on the walls to indicate Dread.
15. A Dupe door can actually be where the normal doors usually spawn and the CORRECT DOOR can be spawned where the normal door is not supposed to spawn there.
16. Some rooms are now inverted.
17. You can now no longer hide under the beds in the infirmary.
18. Figure can now climb over the railing upstairs and some other things. And Figure can also now climb UP the railing upstairs.
19. (EDIT) Oh yeah, by the way, in the little hideout where Rooms entrance is at Door 60, if you have modifiers enabled, not only will the gate be blocked by a barrier BUT, there's a little modifier symbol on the painting of curious lights sparkle in the bottom left corner.

Thats everything I've noticed in the game.

hiiii.
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In the rooms, A-120 can now attack if there are lockers in front of you.
It used to only attack you when there were lockers behind you

Elijahjames
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It helped a lot my friend. I hate it when I go to watch a video and people talk about fake monsters as if they were actually in the game, and your video was super honest :)

GustaAnima
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Guys, the golden rift can be activated in door 0 if you already put something in the normal rift

Pikachuzin
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figure is just getting smarter and smarter...

Someone
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fun fact: the way you get dread is the same way you unlocked void in tower heroes, wave/room 1-12 and the clock hitting midnight, pretty neat

bagelbrainbambi
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Another thing you missed - Figure can climb over the blockage between the bookshelves on the right of Door 50! Good content by the way. 😀

scammer-legs
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I very sad since super hard mode removed but also happy for new april fools(super hard mode) mod is coming really soon

Raldi-Raldi
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you forgot one thing its that they added crouching areas on the second seek chase now

ChrisTheBlueBacon
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Love it, to the point and better than those guides telling you about their giveaway for half the video, that also knowingly spread info in which they don't know what they're saying

hexiltine
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