Nvidia Realtime PhysX 5 - Now Opensource For All!

preview_player
Показать описание
Nvidia's PhysX which is a renowned simulation and destruction tool now fully open-source.

████████████████████████████
████████████████████████████

███ BLENDER ADDONS & TUTORIALS ███

-- Character & Animation Addons

-- Blender Premium Tutorials

#realtime
#simulation
#opensource
#3danimation
#update
#nvidia
#physics
#physX
#asknk
#b3d
#3dupdate
#art
#assets
#free
#free3d
#3d

00:00 Intro
00:12 Update with Nvidia
01:03 Press Release
01:28 Nvidia & Pixar
01:59 Nvidia & Blender
02:23 PhysX 5 Features
02:50 Nvidia Flow & Blast
03:02 Missing Resources
03:29 Github & Blogs
04:06 Thoughts
04:56 Final Words
**Artworks used on thumbnails are to support artists using the principle of third-party tools discussed within the video. #SupportsArtist
Рекомендации по теме
Комментарии
Автор

@2:04 Indeed. Blender needs to up their game in simulation and generally the physics engine.

mosog
Автор

I'm looking forward to this thing in Godot and Blender!

Azartiny
Автор

Could you use this to upgrade the physx version in games with injection or data replacement?

Nexipal
Автор

Does this mean someone could build a blender addon that uses this?

goatpepperherbaltea
Автор

I honestly put good physics engine builds higher up in importance in video games than GRAPHICS/ray tracing/frame rate/resolution. For me, if the core of the game has a awesome physics build. Then the rest of the gameplay mechanics can fall into place and really put together a creative diverse game. Instead of a game with high graphics, shadows, but the gameplay, environment is really disconnected or repetitive stock animations. That gets stale.
*Also I think physics model's will be very useful for running diagnostics and tests of certain materials, stress factors, certain conditions, etc. So you can run the virtual model instead of hoping your build design holds up and just going thru with building a huge project. Or testing how certain storms would affect area's. Learning how protein's fold. Etc. Etc.

benmcreynolds
Автор

Meh, it's only the CPU code. The GPU accelerated stuff is still proprietary.

victfv
Автор

_"We could not get anyone to pay to use PhysX so we made it open source"_

SMGJohn
Автор

Hoping this leads to more games using it. There was a boom in games using PhysX back in the late 2000s and early 2010s, which produced physics details that have yet to be beat in modern games that don't use PhysX.

fireaza
Автор

Oh shit, i would wish to see that coming to Unreal Engine

MrGTAmodsgerman
Автор

Hawken, wow, that's a blast from the past

InVader
Автор

Nvidia open sourcing something relatively major... I thought I'd never see the day. XD

noxagonal
Автор

Does any game actually use phsyx anymore? Borderlands 2 is the last game I played with it. It was awesome but doesn’t seem to be used in games anymore. The effects in borderlands 3 was very lacking compare to 2 with physx on.

PhotoJohn
Автор

Here's another person hoping these developments will benefit Blender users. :D

jmalmsten
Автор

NVIDIA:it's time to rescue our reputation to force people turing their attention from issues of RTX4090 12VHPWR.

yuan.pingchen
Автор

Thank you! Now you can sell 4070 for the price of ultraoverpriced 4080 again! Lol

tangentsmith
Автор

sorry but i had to ask what game is at 0:29

habibsoufi
Автор

This would be an opportunity for Unity to finally benefit from an update for Flex because the plugin in question has been outdated for a very long time and has hardly ever been maintained by NVidia. But why did they wait so long? And yet, we'll have to wait for its implementation in popular engines to really get an idea of it.

Armitage
Автор

Cinema4D just got Pyro, really cool stuff for fire sims. Would be cool if you checked that out.

mousse
Автор

so will PhysX 5 run on AMD cards? also will it work for games?

sanketvaria
Автор

Maybe please explain what does this mean for AMD GPUs?

jaromor
welcome to shbcf.ru